12-19-2012, 06:05 PM
(12-19-2012, 11:21 AM)digiadventures Wrote: You need to enable "saving ge screen to textures" and "anisotropic filtering".
One is under options/configuration/video, other is under options/video/filter
I already had 'Save GE screen to textures' on, and all anisotropic filtering did was turn the world map blurry, too. I guess it's nice for consistency.
(12-19-2012, 12:52 PM)icecoffemix Wrote: PSP native res is 480 × 272, 2D textures WILL look bad, anisotropic filtering will help but not magically so.
Yeah, I understand. But obviously the resize function is using nearest neighbour for some things (World map, world map sprites, character portraits, chat bubbles) while the rest of the game gets stretched and blurred.
I don't mind at all if the game has gigantic pixels - I just don't want the game to be blurry .