12-20-2012, 07:47 AM
As shimano04 I tested the game yesterday as well. From the log I saw he uses the US version of the game and some rather tight compiler method size.
I tested it with the default method size and with the JAP version, it is the same result.
Run 1 was without "Ignore invalid memory access", some running around and then I stood there for a while. After the end of the BGM (just before it should loop) it showed a invalid memory error. The memory error happens only one. After pressing RUN again the loop works (tested it 2-3 times)
Run 2 was the same setting, I just loaded the savegame (see attachments), stood there and again after the end of the BGM it stopped with the memory error, it runs again flawlessly afterwards.
Run 3 is with "Ignore invalid memory access" and it crashes after the end of the BGM.
I tested it with the default method size and with the JAP version, it is the same result.
Run 1 was without "Ignore invalid memory access", some running around and then I stood there for a while. After the end of the BGM (just before it should loop) it showed a invalid memory error. The memory error happens only one. After pressing RUN again the loop works (tested it 2-3 times)
Run 2 was the same setting, I just loaded the savegame (see attachments), stood there and again after the end of the BGM it stopped with the memory error, it runs again flawlessly afterwards.
Run 3 is with "Ignore invalid memory access" and it crashes after the end of the BGM.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit