05-15-2011, 07:40 AM
(This post was last modified: 05-15-2011, 07:45 AM by tr4nquility.)
For Crisis Core, try this setting :
- enable Save GE to Texture instead of Memory
- Maximum method size 100 or 500 (lowering this value will bring increased performance, but may break some games)
- never turn shaders on since it will cause character to flicker
You can also try using the latest JRE available... For me, I use JRE 7 beta version...
Also, since u have an i7 processor, you may want to take advantage of your SSE instruction... try using Hyakki's Launcher to set other advanced parameter...
Or u can use my argument preferences :
* adjust your xmx value according to your "free memory" available... Default value from JPCSP is 1024. UseSSE is 4 since my instruction set only supports up to SSE 4.1
As for SOSE ( ---> Star Ocean : Second Evolution ?) , you may have issues regarding incorrect character sprites' position no viable methods yet to solve this issue in JPCSP
- enable Save GE to Texture instead of Memory
- Maximum method size 100 or 500 (lowering this value will bring increased performance, but may break some games)
- never turn shaders on since it will cause character to flicker
You can also try using the latest JRE available... For me, I use JRE 7 beta version...
Also, since u have an i7 processor, you may want to take advantage of your SSE instruction... try using Hyakki's Launcher to set other advanced parameter...
Or u can use my argument preferences :
Code:
-Xmx512m -XX:MaxPermSize=500m -XX:ParallelGCThreads=4 -XX:UseSSE=4
As for SOSE ( ---> Star Ocean : Second Evolution ?) , you may have issues regarding incorrect character sprites' position no viable methods yet to solve this issue in JPCSP