This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 11 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy - ULUS10566
(12-26-2012, 10:27 AM)hyakki Wrote: r2946
had some free time decided to do a full frame capture in hopes of solving the missing texture issue Smile
From the capture file, it seems that the issue is related to back-face culling. I've tried to test all combinations of flags related to this function in 3DStudio... and couldn't find any issue in the Jpcsp implementation Sad. The behavior is always matching the PSP.

To confirm that this issue is related to back-face culling, could you disable it completely by commenting out the line 3197 in VideoEngine:
Code:
private void executeCommandBCE() {
        // context.cullFaceFlag.setEnabled(normalArgument);
    }
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: DISSIDIA 012 [duodecim] FINAL FANTASY - ULUS10566 [Encrypted] - by gid15 - 12-27-2012, 10:23 AM
Jumbled Text in 012 Dissidia - by Izicial - 03-17-2012, 01:44 PM
JPCSP Crash - by abood555 - 07-29-2012, 07:06 PM

Forum Jump:


Users browsing this thread: 13 Guest(s)