05-22-2011, 07:10 PM
One feature already implemented is the capture of one frame: it generates a lot of images but also all the textures used in that frame.
When the game displays the wanted frame, start the debugger (Debug -> Tools -> Debugger), switch to the "Misc" tab, press "capture next frame", press "Run" again. A lot of images will be generated in the tmp directory, including all the textures. When the frame is completely captured, the game returns to "Pause". This can take several minutes and generate thousands of images...
When the game displays the wanted frame, start the debugger (Debug -> Tools -> Debugger), switch to the "Misc" tab, press "capture next frame", press "Run" again. A lot of images will be generated in the tmp directory, including all the textures. When the frame is completely captured, the game returns to "Pause". This can take several minutes and generate thousands of images...