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Monster Hunter Freedom Unite - USA - ULUS10391
#2
Tested with 32bit r2144

Settings:
-Default

Issues:
-No Text
-No Sound
-Runs slow (Around half FPS)
-No Intro or Cutscenes

Comments:
Problem with the logger, can't play the game it just keep looping debug logging not allowing the game to load. I took a snip of the log otherwise it just keeps going for forever.

During Loading The Game
When starting the game, this goes on forever so I will upload the log.
Code:
INFO      emu - GUI - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
INFO      emu - GUI - Java version: 1.6.0_25 (1.6.0_25-b06)
INFO      emu - GUI - Jpcsp v0.6 2144
INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITE惻probably homebrew? false
DEBUG      hle - GUI - Loading HLE firmware up to version 550
INFO      emu - GUI - Loading global compatibility settings:
INFO      emu - GUI - Configuration / Region
INFO      emu - GUI -     Language                                 [???]
INFO      emu - GUI -     Button preference:                       ["O" for "Enter"]
INFO      emu - GUI -     Daylight savings:                        [Off]
INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
INFO      emu - GUI -     Time format:                             [24H]
INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
INFO      emu - GUI -     WLAN power saving mode:                  [Off]
INFO      emu - GUI -     Ad hoc channel:                          [Auto]
INFO      emu - GUI -     Nickname:                                []
INFO      emu - GUI - Configuration / Video
INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
INFO      emu - GUI -     [ ] Use vertex cache
INFO      emu - GUI -     [ ] Use shaders (experimental)
INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
INFO      emu - GUI -     [ ] Enable saving GE screen to Textures instead of Memory
INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
INFO      emu - GUI - Configuration / Audio
INFO      emu - GUI -     [ ] Disable audio threads
INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
INFO      emu - GUI -     [ ] Disable audio blocking
INFO      emu - GUI - Configuration / Memory
INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
INFO      emu - GUI - Configuration / Media
INFO      emu - GUI -     [ ] Use Media Engine
INFO      emu - GUI -     [ ] Extract media files to tmp folder
INFO      emu - GUI -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
INFO      emu - GUI -     [ ] Use non-native fonts from flash0 folder
INFO      emu - GUI - Configuration / Compiler
INFO      emu - GUI -     [X] Use compiler (dynarec)
INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
INFO      emu - GUI -     [0] Maximum method size
INFO      emu - GUI - Configuration / Crypto
INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
INFO       ge - GUI - Only GE Graphics: false
INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
INFO hle.sceAudio - GUI - Audio Blocking disabled: false
INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
INFO   memory - GUI - Ignore invalid memory access: false
DEBUG      emu - GUI - No patch file found for this game
DEBUG      hle - GUI - Loading HLE firmware up to version 550
DEBUG      emu - GUI - Loader: Not a ELF
INFO      emu - GUI - Unrecognized file format
INFO      emu - GUI - File magic 00 00 00 00
DEBUG      hle - GUI - Loading HLE firmware up to version 550
WARN      emu - GUI - Encrypted file detected! (~PSP)
INFO      emu - GUI - Calling crypto engine for PRX.
DEBUG   memory - GUI - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
DEBUG   memory - GUI - PH#0: new loadAddressLow 08804000
DEBUG   memory - GUI - PH alloc consumption 01561580 (mem 013999D0)
DEBUG   memory - GUI - .bss: ignoring zero-length type 8 section 089CBBB0
INFO      emu - GUI - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
DEBUG   memory - GUI - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
DEBUG      emu - GUI - Processing Import #0: InterruptManager
s_modulename    0890EAD8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890ED98
s_text            0890DF58

DEBUG      emu - GUI - Processing Import #1: IoFileMgrForUser
s_modulename    0890EAF0
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            0890EDA4
s_text            0890DF70

DEBUG      emu - GUI - Processing Import #2: Kernel_Library
s_modulename    0890EB08
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            0890EDCC
s_text            0890DFC0

DEBUG      emu - GUI - Processing Import #3: LoadExecForUser
s_modulename    0890EB1C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EDD4
s_text            0890DFD0

DEBUG      emu - GUI - Processing Import #4: ModuleMgrForUser
s_modulename    0890EB30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EDDC
s_text            0890DFE0

DEBUG      emu - GUI - Processing Import #5: StdioForUser
s_modulename    0890EB48
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EDF8
s_text            0890E018

DEBUG      emu - GUI - Processing Import #6: SysMemUserForUser
s_modulename    0890EB5C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            0890EE04
s_text            0890E030

DEBUG      emu - GUI - Processing Import #7: ThreadManForUser
s_modulename    0890EB74
s_version        0011
s_flags            4001
s_size            0005
s_imports        0025
s_nid            0890EE1C
s_text            0890E060

DEBUG      emu - GUI - Processing Import #8: UtilsForUser
s_modulename    0890EB8C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            0890EEB0
s_text            0890E188

DEBUG      emu - GUI - Processing Import #9: sceSuspendForUser
s_modulename    0890EBA0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890EED0
s_text            0890E1C8

DEBUG      emu - GUI - Processing Import #10: sceGe_user
s_modulename    0890EBB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            0890EEDC
s_text            0890E1E0

DEBUG      emu - GUI - Processing Import #11: sceDisplay
s_modulename    0890EBC8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EF00
s_text            0890E228

DEBUG      emu - GUI - Processing Import #12: sceCtrl
s_modulename    0890EBD8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF08
s_text            0890E238

DEBUG      emu - GUI - Processing Import #13: sceLibFont
s_modulename    0890EBE4
s_version        0011
s_flags            0009
s_size            0005
s_imports        0009
s_nid            0890EF14
s_text            0890E250

DEBUG      emu - GUI - Processing Import #14: sceSasCore
s_modulename    0890EBF4
s_version        0011
s_flags            4009
s_size            0005
s_imports        000E
s_nid            0890EF38
s_text            0890E298

DEBUG      emu - GUI - Processing Import #15: sceAudio
s_modulename    0890EC04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EF70
s_text            0890E308

DEBUG      emu - GUI - Processing Import #16: sceUmdUser
s_modulename    0890EC14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF8C
s_text            0890E340

DEBUG      emu - GUI - Processing Import #17: sceMpeg
s_modulename    0890EC24
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            0890EF98
s_text            0890E358

DEBUG      emu - GUI - Processing Import #18: sceRtc
s_modulename    0890EC30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890EFF8
s_text            0890E418

DEBUG      emu - GUI - Processing Import #19: sceAtrac3plus
s_modulename    0890EC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            0890EFFC
s_text            0890E420

DEBUG      emu - GUI - Processing Import #20: sceUtility
s_modulename    0890EC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0013
s_nid            0890F024
s_text            0890E470

DEBUG      emu - GUI - Processing Import #21: sceNetAdhoc
s_modulename    0890EC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            0890F070
s_text            0890E508

DEBUG      emu - GUI - Processing Import #22: sceNet
s_modulename    0890EC70
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            0890F0AC
s_text            0890E580

DEBUG      emu - GUI - Processing Import #23: sceWlanDrv
s_modulename    0890EC7C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890F0BC
s_text            0890E5A0

DEBUG      emu - GUI - Processing Import #24: sceNetAdhocctl
s_modulename    0890EC8C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            0890F0C4
s_text            0890E5B0

DEBUG      emu - GUI - Processing Import #25: sceNetApctl
s_modulename    0890ECA0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            0890F0E4
s_text            0890E5F0

DEBUG      emu - GUI - Processing Import #26: sceNetInet
s_modulename    0890ECB0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            0890F0FC
s_text            0890E620

DEBUG      emu - GUI - Processing Import #27: scePower
s_modulename    0890ECC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F13C
s_text            0890E6A0

DEBUG      emu - GUI - Processing Import #28: sceOpenPSID
s_modulename    0890ECD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F140
s_text            0890E6A8

DEBUG      emu - GUI - Processing Import #29: sceImpose
s_modulename    0890ECF4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F144
s_text            0890E6B0

DEBUG      emu - GUI - Processing Import #30: sceDmac
s_modulename    0890ED04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F148
s_text            0890E6B8

DEBUG      emu - GUI - Processing Import #31: sceNetAdhocDiscover
s_modulename    0890ED10
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            0890F14C
s_text            0890E6C0

DEBUG      emu - GUI - Processing Import #32: sceHttp
s_modulename    0890ED70
s_version        0011
s_flags            0009
s_size            0005
s_imports        001C
s_nid            0890F160
s_text            0890E6E8

DEBUG      emu - GUI - Processing Import #33: sceSsl
s_modulename    0890ED90
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            0890F1D0
s_text            0890E7C8

INFO      emu - GUI - Found 272 unresolved imports
DEBUG      emu - GUI - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        0890ED3C

DEBUG      emu - GUI - module_start found: nid=0xD632ACDB, function=0x08906A54
DEBUG      emu - GUI - module_stop found: nid=0xCEE8593C, function=0x08906DF8
DEBUG      emu - GUI - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
DEBUG      emu - GUI - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
DEBUG      emu - GUI - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
WARN      emu - GUI - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
WARN      emu - GUI - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
INFO      emu - GUI - 271 NIDS mapped
INFO      emu - GUI - 1 remaining unmapped NIDS
DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.IoFileMgrForUser - GUI - getFile - file not found 'flash0/font/debug.jpft' (ok to ignore this message, debug purpose only)
INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
INFO       ge - GUI - Using RenderingEngineLwjgl31
INFO       ge - GUI - OpenGL version: 4.1.10600 Compatibility Profile Context
INFO       ge - GUI - Shading Language version: 4.10
INFO       ge - GUI - GL_CONTEXT_FLAGS; 0x0
INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
INFO       ge - GUI - Using VBO
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
WARN      hle - root - Unsupported syscall 2083 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
DEBUG hle.SysMemUserForUser - root - sceKernelSetCompilerVersion: compVersion=30306
DEBUG hle.ThreadManForUser - root - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - root - malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF7C00
DEBUG hle.ThreadManForUser - root - hleKernelCreateThread SceUID=a name:'user_main' PC=8906b68 attr:0x80000000 pri:0x20 stackSize:0x8000
DEBUG hle.ThreadManForUser - root - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - root - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x21 data=0x9fffe00 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - root - Thread exit detected SceUID=8 name='root' return:0x00000000
DEBUG hle.ThreadManForUser - root - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
DEBUG hle.ThreadManForUser - root - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - root - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.SysMemUserForUser - user_main - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000: returns 0x09D66000
DEBUG hle.ThreadManForUser - user_main - really deleting thread:'root'
DEBUG hle.ThreadManForUser - user_main - thread:'root' freeing stack 0x09FFFC00
DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[uid=9, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x400 (allocated=0x400), addr=0x09FFFC00-0x0A000000]
DEBUG hle.SysMemUserForUser - user_main - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:9d66000
DEBUG hle.ModuleMgrForUser - user_main - sceKernelGetModuleIdByAddress(addr=0x8906a54)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeThreadPriority SceUID=a newPriority:0x30 oldPriority:0x20
DEBUG hle.ThreadManForUser - user_main - hleKernelChangeThreadPriority rescheduling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - sceKernelGetThreadId returning uid=0xa
DEBUG hle.sceUtility - user_main - sceUtilityGetSystemParamInt(id=8,value=0x9fff66c)
DEBUG hle.sceImpose - user_main - sceImposeSetLanguageMode(lang=1(ENG),button=1)
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeCurrentThreadAttr removeAttr:0x0 addAttr:0x4000 oldAttr:0x80000000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateVTimer(name=ChangeThreadVTimer(0x089AD378), optAddr=0x00000000)
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=e name:'priorityChanger' PC=8890494 attr:0x0 pri:0x28 stackSize:0x200
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=e name:'priorityChanger' dataLen=0x4 data=0x8a632c0 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'priorityChanger(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:'priorityChanger'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - priorityChanger - sceKernelSleepThread SceUID=e name:'priorityChanger'
DEBUG hle.ThreadManForUser - priorityChanger - -------------------- hleKernelThreadWait micros=0 forever:true thread:'priorityChanger' caller:'ThreadManForUser.hleKernelSleepThread'
DEBUG hle.ThreadManForUser - priorityChanger - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - priorityChanger - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FF6C00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=10 name:'CheckExitGame' PC=8890020 attr:0x0 pri:0x6f stackSize:0x1000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=10 name:'CheckExitGame' dataLen=0x0 data=0x0 gp=0x89d3ba0
DEBUG hle.sceDisplay - user_main - sceDisplaySetMode(mode=0,width=480,height=272)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x899ceb4,stall=0x0,cbid=0xffffffff,arg=0x0)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.sceGe_user - user_main - sceGeListSync(id=0x0,mode=0)
DEBUG hle.sceGe_user - user_main - sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelCreateCallback SceUID=12 name:'exit' PC=8890060 arg=0 thread:'CheckExitGame'
INFO hle.LoadExecForUser - CheckExitGame - sceKernelRegisterExitCallback SceUID=12
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0899CEB4, stall=0x00000000]
DEBUG       ge - GUI - vaddr 00000000
DEBUG       ge - GUI - iaddr 00000000
DEBUG       ge - GUI - base 00000000
DEBUG       ge - GUI - vtype GU_TRANSFORM_3D size=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - offset_addr 0x00000000
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - bone matrix offset 0
DEBUG       ge - GUI - morph weight 0 0.0
DEBUG       ge - GUI - morph weight 1 0.0
DEBUG       ge - GUI - morph weight 2 0.0
DEBUG       ge - GUI - morph weight 3 0.0
DEBUG       ge - GUI - morph weight 4 0.0
DEBUG       ge - GUI - morph weight 5 0.0
DEBUG       ge - GUI - morph weight 6 0.0
DEBUG       ge - GUI - morph weight 7 0.0
DEBUG       ge - GUI - psub patch_div_s=16, patch_div_t=16
DEBUG       ge - GUI - pprim patch_prim=0
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG       ge - GUI - zpos 0.0
DEBUG       ge - GUI - sceGuTexScale(u=1.0, v=1.0)
DEBUG       ge - GUI - sceGuTexOffset(u=0.0, v=0.0)
DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
DEBUG       ge - GUI - sceGuShadeModel(flat)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuColorMaterial 7
DEBUG       ge - GUI - material emission r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=0.0 (00)
DEBUG       ge - GUI - material shininess 1.0
DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
DEBUG       ge - GUI - sceGuLightMode(GU_SINGLE_COLOR)
DEBUG       ge - GUI - Light 0 type 0 kind 0
DEBUG       ge - GUI - Light 1 type 0 kind 0
DEBUG       ge - GUI - Light 2 type 0 kind 0
DEBUG       ge - GUI - Light 3 type 0 kind 0
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, 0.000000, 0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, 0.000000)
DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, -0.000000)
DEBUG       ge - GUI - sceGuLightSpot(0,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(1,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(2,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(3,X,0.0,X)
DEBUG       ge - GUI - sceGuLightSpot(0,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(1,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(2,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightSpot(3,X,X,0.0=90.0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - fface counter-clockwise
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0, fbw=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - fbw fbp=0, fbw=0
DEBUG       ge - GUI - zbp=0, zbw=0
DEBUG       ge - GUI - zbp=0, zbw=0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, X, lo(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0))
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=1, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=2, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=3, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=4, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=5, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=6, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=7, width=1, height=1, X, X)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=0(PSM_5650), X, X, X)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=0, X)
DEBUG       ge - GUI - sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG       ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG       ge - GUI - sceGuTexFunc mode 000000
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexEnvColor 00000000 (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsync waiting for drawing.
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuFog(X, X, color=00000000) (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG       ge - GUI - tslope tslope_level=0.0
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG       ge - GUI - sceGuAlphaFunc(0,0)
DEBUG       ge - GUI - sceGuStencilFunc(func=0, ref=0, mask=0)
DEBUG       ge - GUI - sceGuStencilOp(fail=0, zfail=0, zpass=0)
DEBUG       ge - GUI - sceGuDepthFunc(0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=0, dst=0)
DEBUG       ge - GUI - sfix : 0x00000000
DEBUG       ge - GUI - dfix : 0x00000000
DEBUG       ge - GUI - DTH0:  -4  0  -3  1
DEBUG       ge - GUI - DTH1:  2  -2  3  -1
DEBUG       ge - GUI - DTH2:  -3  1  -4  0
DEBUG       ge - GUI - DTH3:  3  -1  2  -2
DEBUG       ge - GUI - sceGuLogicalOp(LogicOp=0(LOP_CLEAR))
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
WARN       ge - GUI - Unimplemented VSCX: coordX=0
DEBUG hle.ThreadManForUser - CheckExitGame -

Won't let me post everything, the logs are huge but I cut them down and uploaded them to mediafire.

http://www.mediafire.com/?9ij2kq013abvy0g
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RE: Monster Hunter Freedom Unite - USA - ULUS10391 - by Pariah - 05-23-2011, 08:20 AM

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