Some notes to gid/Hykem:
-XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=256m, same error with values 128
BTW, Infos from Sin7even, given on PM. I don't have the game to test.
Code:
java.lang.OutOfMemoryError
Exception in thread "Main" java.lang.OutOfMemoryError
at java.io.RandomAccessFile.readBytes(Native Method)
at java.io.RandomAccessFile.read(Unknown Source)
at jpcsp.filesystems.umdiso.UmdIsoReader.readSectors(UmdIsoReader.java:1
84)
at jpcsp.filesystems.umdiso.UmdIsoFile.read(UmdIsoFile.java:354)
at java.io.InputStream.read(Unknown Source)
at jpcsp.filesystems.umdiso.UmdIsoFile.readFully(UmdIsoFile.java:272)
at jpcsp.util.Utilities.readFully(Utilities.java:321)
at jpcsp.HLE.modules150.IoFileMgrForUser.hleIoRead(IoFileMgrForUser.java
:1435)
at jpcsp.HLE.modules150.IoFileMgrForUser.sceIoReadAsync(IoFileMgrForUser
.java:2153)
at jpcsp.HLE.modules150.IoFileMgrForUser$12.execute(IoFileMgrForUser.jav
a:3314)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:350)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:110)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
1)
at _S1_3_8C30E1C.s(_S1_3_8C30E1C.java:4)
at _S1_3_88D6C50.s(_S1_3_88D6C50.java:28)
at _S1_3_88EEA04.s(_S1_3_88EEA04.java:264)
at _S1_3_88EEA04.exec(_S1_3_88EEA04.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:155)
at _S1_3_88EE650.s(_S1_3_88EE650.java:188)
at _S1_3_88ED08C.s(_S1_3_88ED08C.java:392)
at _S1_3_88908C4.s(_S1_3_88908C4.java:184)
at _S1_3_8890404.s(_S1_3_8890404.java:224)
at _S1_3_8890404.exec(_S1_3_8890404.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
702)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
-XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=256m, same error with values 128
BTW, Infos from Sin7even, given on PM. I don't have the game to test.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit