05-29-2011, 08:45 PM
(05-29-2011, 07:42 PM)gid15 Wrote:(05-29-2011, 07:01 PM)Hykem Wrote: Weird, huh? Either the game forgot to load something at that address, or something is quite wrong with our compilation sequence (most likelyCould you enable "debugCodeBlockCalls = true" in RuntimeContext.java, line 68 and post a log file including compiler and runtime logs at DEBUG level? This way, I can see what the compiler generated and which call sequences are executed.).
Thanks!
Sure.

To save space, I've tried to make the log as specific as possible. Here is a DEBUG level Compiler and Runtime log file recording the activity of the thread "user_main" alone, shortly after loading the KEYBLADE_RIDE.ELF.
As you can see, for some reason, there seems to be some sort of conflict with the runtime call instructions and the respective compiled jump (the one with the $at register).