castlevania still has resizing problems.
maximizing the window doesn't seem to work, on ge only the hud remains the same size.
without ge only it still has the huge scale bug. hud resizes just fine, but the 3d part goes all huge.
it's all best visible in the first stage with all the flame effects, the rest work just fine.
after the resize option is activated, the screen is no longer stretched. it's all in the corner with black bars on the sides and above.
edit: with resize filter it sort of works. it creates a black rectangle that's around 1/4 of the screen, and covers all 3d parts of the game, but not the hud. (note, the rectangle only appears on the screens that otherwise had problems with resizing. otherwise it's not there)
has to be resized at least once, otherwise no graphics is shown. it'll be all black screen.
i'm liking the increased resolution. on 3x scale the character models look so detailed (and backgrounds so blocky lol)
note, the blackened background layer bug isn't related to this update, it's been there for a while. it seems to be caused by some frame buffer bug. it's taking the last picture from a video to display there instead of the background.
maximizing the window doesn't seem to work, on ge only the hud remains the same size.
without ge only it still has the huge scale bug. hud resizes just fine, but the 3d part goes all huge.
it's all best visible in the first stage with all the flame effects, the rest work just fine.
after the resize option is activated, the screen is no longer stretched. it's all in the corner with black bars on the sides and above.
edit: with resize filter it sort of works. it creates a black rectangle that's around 1/4 of the screen, and covers all 3d parts of the game, but not the hud. (note, the rectangle only appears on the screens that otherwise had problems with resizing. otherwise it's not there)
has to be resized at least once, otherwise no graphics is shown. it'll be all black screen.
i'm liking the increased resolution. on 3x scale the character models look so detailed (and backgrounds so blocky lol)
note, the blackened background layer bug isn't related to this update, it's been there for a while. it seems to be caused by some frame buffer bug. it's taking the last picture from a video to display there instead of the background.