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Dissidia: Final Fantasy - ULUS10437
(06-09-2011, 09:39 AM)gid15 Wrote:
(06-09-2011, 02:28 AM)Kai3213 Wrote: Btw, why is it that the shaders play such a giant role in the development of jpcsp? I mean the majority of the video options involve the use of shaders.
This is also the direction OpenGL is taking: most of the new OpenGL features are designed for shaders, the fixed pipeline functions get more and more deprecated.
I always try to provide a fixed pipeline implementation when possible, but some of the PSP-specific features can only be implemented using shaders...

Thanks for the explanation. Cool
Funny thing, I spend more time on the forum instead of on emulators Tongue

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Dissidia: Final Fantasy - ULUS10437 - by hyakki - 05-04-2010, 02:47 AM
RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - by Kai3213 - 06-09-2011, 06:45 PM

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