with the new update the emulator becomes completely unresponsive at any attempt to resize it. the fps gets a massive drop (from 45+ to 1-5, and from 20+ to complete 0. nothing works then, you can't even close the emulator without manually killing it).
in 1x size the screen sometimes stops displaying anything after it was resized to higher scale, then back down.
settings used to test:
oh, and i'm using a geforce fx 9500 gt and an amd athlon x2 240 cpu with 2 gb of ram on a 32 bit win xp.
in 1x size the screen sometimes stops displaying anything after it was resized to higher scale, then back down.
settings used to test:
Code:
108750 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
108750 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
108750 [GUI] INFO emu - [ ] Use vertex cache
108750 [GUI] INFO emu - [X] Use shaders (experimental)
108750 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
108750 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
108750 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
108750 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
108750 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
108750 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
108766 [GUI] INFO emu - [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
108766 [GUI] INFO emu - [X] Enable the shader implementation for the "Color Mask" (more accurate but slower)
108766 [GUI] INFO emu - Configuration / Audio
108766 [GUI] INFO emu - [ ] Disable audio threads
108766 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
108766 [GUI] INFO emu - [ ] Disable audio blocking
108766 [GUI] INFO emu - Configuration / Memory
108766 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
108766 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
108766 [GUI] INFO emu - Configuration / Media
108766 [GUI] INFO emu - [X] Use Media Engine
108766 [GUI] INFO emu - [ ] Extract media files to tmp folder
108766 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
108766 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
108766 [GUI] INFO emu - Configuration / Compiler
108766 [GUI] INFO emu - [X] Use compiler (dynarec)
108766 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler)
108766 [GUI] INFO emu - [100] Maximum method size
108766 [GUI] INFO emu - Configuration / Crypto
108766 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
108766 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
108766 [GUI] INFO emu - [X] Extract original PGD files to the TMP folder
oh, and i'm using a geforce fx 9500 gt and an amd athlon x2 240 cpu with 2 gb of ram on a 32 bit win xp.