Update
the game is playable from start to finish (this includes the final episode as well)
Opening Movie
Character Selection
with these settings the FPS has significantly improved even for the slow FPS for many unversed..
i still advised you to save often when you can coz i still had some freezes & black screen..
FPS
11-15 in areas w/ many unversed
15-20+ normal
20-30+ menus
[-]not checked
[x]checked
Video
[-]Disable VBO
[x]Only GE graphics
[x]Use vertex cache
[x]Use shaders
[x]Use Geometry Shader for 2d rendering
[x]Disable UBO
[x]Enable VAO
[x]Enable saving GE screen to Textures instead of Memory
[x]Enable decoding of indexed textures (using CLUT) in shader
[x]Enable dynamic shader generation
[-]Enable the shader implementation for the "Stencil Test"
[-]Enable the shader implementation for the "Color Mask"
[x]Disable optimized VertexInfo reading
[-]Save Stencil to Memory
[-]Use Software Rendering
Memory
[x]Ignore invalid memory access
[-]Ignore unmapped imports
Media
[x]Use Media Engine
[-]Extract media files to tmp folder
[-]Decode audio files w/ SonicStage
[-]Use debug font
Compiler
[x]Use compiler
[-]Output profiler info
[3000]Maximum method size
Display
[x]Anisotropic Filter
[x4]Anti-aliasing
the game is playable from start to finish (this includes the final episode as well)
Opening Movie
Character Selection
with these settings the FPS has significantly improved even for the slow FPS for many unversed..
i still advised you to save often when you can coz i still had some freezes & black screen..
FPS
11-15 in areas w/ many unversed
15-20+ normal
20-30+ menus
[-]not checked
[x]checked
Video
[-]Disable VBO
[x]Only GE graphics
[x]Use vertex cache
[x]Use shaders
[x]Use Geometry Shader for 2d rendering
[x]Disable UBO
[x]Enable VAO
[x]Enable saving GE screen to Textures instead of Memory
[x]Enable decoding of indexed textures (using CLUT) in shader
[x]Enable dynamic shader generation
[-]Enable the shader implementation for the "Stencil Test"
[-]Enable the shader implementation for the "Color Mask"
[x]Disable optimized VertexInfo reading
[-]Save Stencil to Memory
[-]Use Software Rendering
Memory
[x]Ignore invalid memory access
[-]Ignore unmapped imports
Media
[x]Use Media Engine
[-]Extract media files to tmp folder
[-]Decode audio files w/ SonicStage
[-]Use debug font
Compiler
[x]Use compiler
[-]Output profiler info
[3000]Maximum method size
Display
[x]Anisotropic Filter
[x4]Anti-aliasing
OS: Windows XP SP3
CPU: Intel Core 2 Duo 2.93Ghz
VIDCARD: GeForce 7500 GT
RAM: 2GB
JAVA: 6_38 & 7 (both installed but only 7 is enabled)
JPCSP: Rev. 2968
CPU: Intel Core 2 Duo 2.93Ghz
VIDCARD: GeForce 7500 GT
RAM: 2GB
JAVA: 6_38 & 7 (both installed but only 7 is enabled)
JPCSP: Rev. 2968