Well, kinda. You can use TortoiseSVN (or other SVN checkout software) to download the source, then you compile it with a C++ compiler (like the one in Visual Studio).
We don't yet have a build guide for rpcs3, which is kinda important cause you will want to set up a development environment similar to the one the emu was wrote in (or at least one that others have tested and worked) if you want to build it without weird errors. That can include the compiler you use, settings and other stuff, depending on what you are trying to build. Rpcs3 is still a fairly simple software, so building it on your own should be no problem.
Still, I think I'll try and make a guide for that later today, after I finish a presentation I have to do for college. I just fresh installed my computer and I have to set up a building environment anyways XD. I'll have to talk to DH before posting it tough, that can take a couple days.
We don't yet have a build guide for rpcs3, which is kinda important cause you will want to set up a development environment similar to the one the emu was wrote in (or at least one that others have tested and worked) if you want to build it without weird errors. That can include the compiler you use, settings and other stuff, depending on what you are trying to build. Rpcs3 is still a fairly simple software, so building it on your own should be no problem.
Still, I think I'll try and make a guide for that later today, after I finish a presentation I have to do for college. I just fresh installed my computer and I have to set up a building environment anyways XD. I'll have to talk to DH before posting it tough, that can take a couple days.
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My Rig:
OS: Windows 7 Professional 64bit SP1
CPU: AMD Phenom II X4 955 3.2 GHz Stock
Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: Geil 4GB Dual Channel @ 1600Mhz