Here is the log. It took me a bit because with that line you told me to add to the logsettings file it slows down the emulator a lot. Well at least on my computer which has its good time but without that line, this game runs perfectly speed wise without the need to use frameskip nor the clock speed option ^^
Anyhow, here is the log, uncompressed sure is a big file, but guess that's how it works to have all the info needed
The sounds fail as soon after I load my save. Sound effects start to be heard even when I'm not moving the character, my digimon is not moving and I'm not talking with any other character nor accesing to the menu (for items, stats and such). It is like if the emulator decided to call all the sound effects to play forever instead of play the correct sound effect when it normally should be played, and added to that is the digimon doing the wrong sound effect when they do their little voice sound (you know those kinda animal sounds they do instead of talking XD), also the sound when the character and the digimon are walking is the wrong one.
I hope the log helps to solve the issue
Anyhow, here is the log, uncompressed sure is a big file, but guess that's how it works to have all the info needed
The sounds fail as soon after I load my save. Sound effects start to be heard even when I'm not moving the character, my digimon is not moving and I'm not talking with any other character nor accesing to the menu (for items, stats and such). It is like if the emulator decided to call all the sound effects to play forever instead of play the correct sound effect when it normally should be played, and added to that is the digimon doing the wrong sound effect when they do their little voice sound (you know those kinda animal sounds they do instead of talking XD), also the sound when the character and the digimon are walking is the wrong one.
I hope the log helps to solve the issue