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can't run jpcsp
#1
psp 
hi, i'm newbie here.., and i've a problem with my jpcsp...
when i tried to play crisis core with my jpcsp it won't run... but when i tried the cube it was fine...

here is the log...
Quote:1438 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
1438 [GUI] INFO emu - Jpcsp v0.6 2211
1453 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10336
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.90
REGION = 32768
TITLE = CRISIS CORE -FINAL FANTASY VII-
probably homebrew? false
1500 [GUI] INFO emu - Loading global compatibility settings:
1500 [GUI] INFO emu - Configuration / Region
1500 [GUI] INFO emu - Language [???]
1500 [GUI] INFO emu - Button preference: ["O" for "Enter"]
1516 [GUI] INFO emu - Daylight savings: [Off]
1516 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
1516 [GUI] INFO emu - Time format: [24H]
1516 [GUI] INFO emu - Date format: [YYYY-MM-DD]
1516 [GUI] INFO emu - WLAN power saving mode: [Off]
1516 [GUI] INFO emu - Ad hoc channel: [Auto]
1516 [GUI] INFO emu - Nickname: []
1516 [GUI] INFO emu - Configuration / Video
1516 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
1516 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
1516 [GUI] INFO emu - [ ] Use vertex cache
1531 [GUI] INFO emu - [ ] Use shaders (experimental)
1531 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1531 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1531 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
1531 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
1531 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1531 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1531 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
1531 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
1531 [GUI] INFO emu - Configuration / Audio
1531 [GUI] INFO emu - [ ] Disable audio threads
1531 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
1547 [GUI] INFO emu - [ ] Disable audio blocking
1547 [GUI] INFO emu - Configuration / Memory
1547 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1547 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
1547 [GUI] INFO emu - Configuration / Media
1547 [GUI] INFO emu - [X] Use Media Engine
1547 [GUI] INFO emu - [ ] Extract media files to tmp folder
1547 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1547 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
1547 [GUI] INFO emu - Configuration / Compiler
1547 [GUI] INFO emu - [X] Use compiler (dynarec)
1547 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
1547 [GUI] INFO emu - [3000] Maximum method size
1563 [GUI] INFO emu - Configuration / Crypto
1563 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1563 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
1563 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
1563 [GUI] INFO emu - Configuration / Display
1563 [GUI] INFO emu - Anti-aliasing: [OFF]
1563 [GUI] INFO emu - Resolution: [Native]
1563 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
1563 [GUI] INFO ge - Only GE Graphics: true
1563 [GUI] INFO hle.sceMpeg - Media Engine enabled
1656 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1656 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1656 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1656 [GUI] INFO memory - Ignore invalid memory access: false
2125 [GUI] INFO hle.sceDisplay - Saving GE to Textures
2375 [GUI] INFO hle - Using the external audio decoder (SonicStage)
2531 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2531 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2547 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2563 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2563 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2578 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2578 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2594 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2609 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2609 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2625 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2625 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2641 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2641 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2656 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2672 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2672 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2750 [GUI] INFO ge - Using RenderingEngineLwjgl15
2750 [GUI] INFO ge - OpenGL version: 2.1.8494 Release
2750 [GUI] INFO ge - Shading Language version: 1.20
2766 [GUI] INFO ge - Using VBO
5406 [root] WARN hle - Unsupported syscall 2036 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
5641 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5656 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/discimg.fse flags = 1 permissions = 00
5688 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 00
5703 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x1B
5703 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
5703 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
5703 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
5703 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
5766 [user_main] INFO hle.sceSasCore - __sceSasInit(0x08A20140, grain=1024, maxVoices=32, outMode=0, sampleRate=44100)
5844 [user_main] INFO hle.sceMpeg - sceMpegInit
6891 [user_main] ERROR memory - memcpy - Invalid memory address : 0x8FF3BEE4 PC=08000030
6906 [GUI] INFO ge - Emulator paused - cancelling current list id=1

any solution..?
sorry for my bad english.. Smile
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can't run jpcsp - by dikzaizaya - 07-01-2011, 07:17 AM

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