(02-27-2013, 01:18 AM)LPatamon Wrote: The evolution sound problem is just random. If you get a wrong sound, simply close the emulator, delete the folder that has for name the game's ID (in this case NPJH50686) that is inside of a tmp folder in the emulator folder, and run the emulator again and you will have the correct evolution sound.
You see, on the tmp folder on the emulator folder, the sounds of the game are saved while playing (and they even stay there after closing the emulator, so careful you can have about more than 1 GB of files on that tmp folder without knowing). Actually I got some of the game music thanks to that folder since some of the files stored there are .wav files, and they're perfectly playable on any media player. Those .wav files are the ones taking more space due to them being between above 1 minute long, but since the .wav format is the raw one, it means a bigger filesize like 18 MB for a 1:47 minute long melody.
What's worst is that during the time you're playing, instead of just replay the already temporary extracted file, when that music is used again on a different part of the game, the same file is extracted again. For example right now I have 4 copies of the .wav files that contains one of the background music that you hear when you're in batlle mode, 3 copies of the .wav file that contains the music that sounds when your digimon get the exp points after winning a battle, and the list goes on.
I think that it is this way of how the sound files are extracted, that causes the messing with the evolution sounds.
I can confirm this, a lot of the same .wav files in my tmp folder.