03-18-2013, 12:49 AM
(This post was last modified: 03-18-2013, 12:51 AM by Marcelo-20XX.)
After many hours of browsing the source and the Changesets I finally found the cause of the huge FPS drops and is this line of code:
I reverted that part, compiled and uploaded, so anyone can test it out too:
mediafiredotcom/?b21w3x7zpof9i8i "also the reason why I got banned by Akismet"
This is a modified JPCSP 3055 revision preconfigured with best settings for Castlevania the Dracula X Chronicles.
List of Changes:
Reverted some code from Changeset 2481
Which "fix" the Huge FPS drops when loading the Intro Texts at the start of the levels.
NOTE: Bear in mind this custom revision is aimed for best performance for ONLY the Main Game and not the Original Games ( Rondo of Blood and SoTN)
NOTE2: Can some Moderator unban my Marcelo_20xx account which got banned by the damn Akismet plz....sigh!
Code:
4554 - // No need to reload or check the texture cache if no texture parameter
4552 + if (display.isGeAddress(context.texture_base_pointer[0])) {
4553 + textureChanged = true;
4554 + // wait for rendering completion when using the current GE as a texture...
4555 + re.waitForRenderingCompletion();
4556 + }
4557 +
4558 + // No need to reload or check the texture cache if no texture parameter
I reverted that part, compiled and uploaded, so anyone can test it out too:
mediafiredotcom/?b21w3x7zpof9i8i "also the reason why I got banned by Akismet"
This is a modified JPCSP 3055 revision preconfigured with best settings for Castlevania the Dracula X Chronicles.
List of Changes:
Reverted some code from Changeset 2481
Which "fix" the Huge FPS drops when loading the Intro Texts at the start of the levels.
NOTE: Bear in mind this custom revision is aimed for best performance for ONLY the Main Game and not the Original Games ( Rondo of Blood and SoTN)
NOTE2: Can some Moderator unban my Marcelo_20xx account which got banned by the damn Akismet plz....sigh!