This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Castlevania: The Dracula X Chronicles - usa - ULKS-46155
#59
(03-18-2013, 12:49 AM)Marcelo-20XX Wrote: After many hours of browsing the source and the Changesets I finally found the cause of the huge FPS drops and is this line of code:

Code:
4554         -     // No need to reload or check the texture cache if no texture parameter
    4552     +     if (display.isGeAddress(context.texture_base_pointer[0])) {
    4553     +     textureChanged = true;
    4554     +     // wait for rendering completion when using the current GE as a texture...
    4555     +     re.waitForRenderingCompletion();
    4556     +     }
    4557     +     
    4558     +     // No need to reload or check the texture cache if no texture parameter
Doesn't the option "Enable saving GE screen to Textures instead of Memory" help for such cases?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: dracula x chronicles - usa - ulks46155 - by gid15 - 03-18-2013, 08:01 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)