03-18-2013, 08:01 AM
(03-18-2013, 12:49 AM)Marcelo-20XX Wrote: After many hours of browsing the source and the Changesets I finally found the cause of the huge FPS drops and is this line of code:Doesn't the option "Enable saving GE screen to Textures instead of Memory" help for such cases?
Code:4554 - // No need to reload or check the texture cache if no texture parameter
4552 + if (display.isGeAddress(context.texture_base_pointer[0])) {
4553 + textureChanged = true;
4554 + // wait for rendering completion when using the current GE as a texture...
4555 + re.waitForRenderingCompletion();
4556 + }
4557 +
4558 + // No need to reload or check the texture cache if no texture parameter
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