i have this happening in ikkitousen. all i have to do is change the announcer voice actor, and things start to mess up.
one example is
it should play a different voice sample for story mode and adhoc mode (it does on psp), but it uses the story mode one for both here (sce_lbn0x4ea80_size0x23a0 is the one for story mode. i think the sound from this one's used for both. the filename in temp is Atrac-000023A0-09A80180.wav).
one example is
Code:
44625 [AT3 play thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x4f300_size0x23a0 flags = 1 permissions = 00
44641 [AT3 play thread] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09AC81C0, readSize=0x23A0, bufferSize=0x23A0, fileSize=0x23A0
44641 [AT3 play thread] INFO hle - AT3+ data decoded by the external decoder.
45610 [AT3 play thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x4ea80_size0x23a0 flags = 1 permissions = 00
45625 [AT3 play thread] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09AC81C0, readSize=0x23A0, bufferSize=0x23A0, fileSize=0x23A0
45625 [AT3 play thread] INFO hle - AT3+ data decoded by the external decoder.