04-08-2013, 09:59 PM
(03-15-2013, 04:26 PM)Sarisa81 Wrote: The cutscenes are slow for me too; I think it's a problem everyone has, something about sloppy coding. You can get them to move much faster by setting Frameskip to 30 FPS (and you can watch them on YouTube anyway).Good question. I managed to get around the out of memory error by simply ramping up the memory cache but I've found an entirely different problem and that is that the game seems to keep storing RAM data (I have no idea what it stores even) and when the cache is full or starts getting full the gameplay is very spikey and drops to 0 FPS every few seconds until I get a cache memory error code and it's pretty much unplayable due to the freezes. Runs fine otherwise though. I have no idea why this is. Never had this problem with Dissidia too, just Duodecim.
I was wondering if anyone's had success with finding settings that allow you to run the game for hours at a stretch; I keep getting java.lang.ArrayIndexOutOfBoundsException in the middle of the Labyrinth. I've tried most versions from 2927 to 3040 and most of the different garbage collectors without much success, although G1C and Aggressive Heap+Parallel have been the most successful. Increasing the PermGen size has helped up to a point, but for this last run I set it to 16384 MB and it crashed anyway. I'm fine with a slight hit to FPS (thing doesn't stably run over 20 FPS anyway) or periodic freezing up as long as the emulator won't crash after three or four hours of use.
On the other hand, it seems the models are fixed and I suspect it's something related to it (or something I did in the launcher settings) since models can appear to be broken at first but never will later. The mystery of Dissidia thickens.