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Tales of VS - ULJS00209
#26
r3094 fixed but no human voice in the movie.
Attach hle.sceAtrac3plus debug log
(04-11-2013, 03:48 PM)gid15 Wrote:
(04-10-2013, 10:13 AM)gid15 Wrote:
(04-10-2013, 12:46 AM)nash67 Wrote: using r 3093
here is the JpcspTrace log
OK, now I can see that the application is using the same values on a PSP but they are accepted there:
Code:
08:35:45 ATRAC3 0 - sceAtracSetDataAndGetID 0x96EB540, 0xDEADBEEF = 0x2
So, sceAtracSetDataAndGetID has to be improved to accepted such values as well.
Is it now fixed in r3094?


Attached Files
.zip   3094_sceAtrac3plus_debuglog.zip (Size: 34.95 KB / Downloads: 164)
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Messages In This Thread
Tales of VS - ULJS00209 - by kken - 10-10-2010, 01:55 AM
RE: Tales of VS - by l2sp - 03-26-2011, 09:17 PM
RE: Tales of VS - by RockBravo - 12-23-2011, 11:33 AM
RE: Tales of VS - by l2sp - 12-23-2011, 01:43 PM
RE: Tales of VS - by Hykem - 12-25-2011, 09:57 PM
RE: Tales of VS - ULJS00209 (Encrypted) - by l2sp - 12-26-2011, 03:10 AM
RE: Tales of VS - by 1987hb - 01-07-2013, 11:14 PM
RE: Tales of VS - ULJS00209 (Encrypted) - by sum2012 - 04-11-2013, 09:12 PM
RE: Tales of VS - ULJS00209 - by onelight - 11-01-2019, 06:57 AM
RE: Tales of VS - ULJS00209 - by gid15 - 11-03-2019, 09:36 AM
RE: Tales of VS - ULJS00209 - by onelight - 11-03-2019, 01:22 PM
RE: Tales of VS - ULJS00209 - by gid15 - 11-03-2019, 02:35 PM
RE: Tales of VS - ULJS00209 - by onelight - 11-03-2019, 04:06 PM
RE: Tales of VS - ULJS00209 - by gid15 - 11-09-2019, 07:22 AM
RE: Tales of VS - ULJS00209 - by onelight - 11-09-2019, 10:03 AM

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