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Ootake v2.35 Released
#1
Ootake is a PC Engine (TurboGrafx 16) emulator .

Changes :
- Processing that adjusts the balance of brightness and the gradation of the
screen is improved, and the image quality of default has been readjusted.
- "Setting->Screen->Scanline Density"(density of the horizontal scanning
line) menu was moved to "Screen->Scanline Density", and the setting of
"10%, 30%, 50%, 60%, and 70%" was added.
* When the value of this "Scanline Density" is set small, the gamma value
is optimized (bright). This can be set at "TV Mode" or "Horizontal
Scanlined".
- "Optimize Gamma" was added to "Screen->Scanline Density" menu. Remove the
check if you do not want to optimize the entire brightness(gamma value)
when the scanning line is displayed. Use by having put the check is
recommended usually. Because it must not become difficult to see the
character of the shade part.
- The setting of "0.94" and "1.04" was added to "Screen->Gamma" menu.
* Set "Brightness" greatly when you set Gamma small. Because it must not
become difficult to see the character of the shade part.
- The image quality of the "TV Mode" and "Horizontal Scanlined" at "x4" has
been improved.
- The speed and timing were brought close to the movement of a real machine.
In "CITY HUNTER", the problem that the lower hem of the start demo
occasionally fell into disorder (generated from a recent version) was
solved.
- When "Metal Angel 2" is started, a part of CD-ROM access processing
becomes slowness near a real machine. The problem that the voice of the
visual scene becomes interrupted was solved.
- When "Metal Angel 2" or "Travelers!" is started, the message of CD
installation("CD-ROM->CD FullInstall" menu) recommendation is displayed.
(For the voice problem solving. However, a little gap of voice happens at
a real machine, too.)
- In "Xak III", the problem that an uppermost line of the screen had
flickered was solved.
- Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
[Image: 1913820.png]
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Messages In This Thread
Ootake v2.35 Released - by Alastor - 04-03-2010, 07:09 PM
RE: Ootake v2.35 Released - by shadow - 04-05-2010, 08:26 AM

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