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Castlevania: The Dracula X Chronicles - usa - ULKS-46155
#28
2221
castlevania sotn now starts and goes ingame. it needs vertex shader turned off, otherwise nothing will be visible, and if enabled color mask will make it blink. without those it looks ok, except there's black boxy outline around all the sprites where transparent color should be.

some letters don't appear when text is shown on screen. there's also obviously no storyline-related voice acting since it uses mono at3+ format.

rondo of blood also starts, but crashes during the konami logo.
the java window gets spammed with this
Quote:at _S1_3_88159E4.s(_S1_3_88159E4.java:44)
and trying to close the emulator crashes java.

edit: as for the regular game, i noticed that using ge to textures instead of memory is responsible for the framebuffer effect failure in the first stage. it looks like it takes the screen from there and renders it in the background with the wavy effect, so if it goes to the texture instead it just renders a black square.

note, that turning it off (so, saving to memory directly) will also make the extra games (sotn and rondo) not show anything though.
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RE: dracula x chronicles - usa - ulks46155 - by serio - 07-23-2011, 05:20 PM

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