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Eiyuu Densetsu Sora no Kiseki SC Kai HD - JPN - NPJB00334 (pseudo-ULJM05277)
#1
According to decrypted MINIS2.EDAT it's using even more RAM
Code:
SDRAM_SIZE = 04000000

r3128
Code:
4501 [GUI] INFO  emu - Java version: 1.7.0_09 (1.7.0_09-b05)
4502 [GUI] INFO  emu - Java library path: lib/windows-x86
4503 [GUI] INFO  emu - Jpcsp v0.6
4505 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05277
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.60
REGION = 32768
TITLE = 英雄伝説 空の軌跡SC
USE_USB = 0
probably homebrew? false
4511 [GUI] DEBUG hle - Loading HLE firmware up to version 660
4595 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\ULJM05277.properties (The system cannot find the file specified)
4596 [GUI] INFO  emu - File 'EBOOT.OLD' not found in directory.
4600 [GUI] DEBUG runtime - RuntimeContext.reset
4603 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
4826 [GUI] DEBUG hle - Loading HLE firmware up to version 660
4859 [GUI] WARN  loader - Encrypted file detected! (~PSP)
4860 [GUI] INFO  loader - Calling crypto engine for PRX.
5961 [GUI] DEBUG loader - Loader: Relocation required (PRX)
5961 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08A6E028 - mem 08A6E028
5962 [GUI] DEBUG loader - PH#0:
p_type          00000001
p_offset      000000C0
p_vaddr      00000000
p_paddr      0022ADA0
p_filesz      0026A028
p_memsz      0026A028
p_flags      00000007
p_align      00000040

5981 [GUI] DEBUG loader - PH#1: loading program 08A6E040 - file 08A70F98 - mem 08A94FC4
5982 [GUI] DEBUG loader - PH#1:
p_type          00000001
p_offset      0026A100
p_vaddr      0026A040
p_paddr      00000000
p_filesz      00002F58
p_memsz      00026F84
p_flags      00000006
p_align      00000040

5983 [GUI] DEBUG loader - PH alloc consumption 00290FC4 (mem 0002402C)
5984 [GUI] DEBUG loader - .sbss: ignoring zero-length type 8 section 08A70FA0
5984 [GUI] DEBUG loader - .bss: clearing section 08A70FA0 - 08A90018 (len 0001F078)
5985 [GUI] DEBUG loader - .bss.0001: clearing section 08A90020 - 08A94180 (len 00004160)
5985 [GUI] DEBUG loader - .bss.0002: clearing section 08A94180 - 08A94FC4 (len 00000E44)
5986 [GUI] DEBUG loader - PH#2: relocating 91193 entries
6016 [GUI] INFO  loader - Found ModuleInfo name:'kernel' version:0101 attr:00000000 gp:08a78f90
6017 [GUI] DEBUG loader - Reserving 0x290FC4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
6017 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='kernel', type=PSP_SMEM_Addr, size=0x290FC4, addr=0x08804000: returns 0x08804000
6018 [GUI] DEBUG loader - Processing Import #0: sceAudio
s_modulename    08A2ED18
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08A2F088
s_text            08A2E6E4

6019 [GUI] DEBUG loader - Processing Import #1: sceAtrac3plus
s_modulename    08A2ED28
s_version        0011
s_flags            0009
s_size            0005
s_imports        000B
s_nid            08A2F05C
s_text            08A2E68C

6019 [GUI] DEBUG loader - Processing Import #2: sceSasCore
s_modulename    08A2ED3C
s_version        0011
s_flags            4009
s_size            0005
s_imports        001B
s_nid            08A2F1C0
s_text            08A2E954

6020 [GUI] DEBUG loader - Processing Import #3: sceCtrl
s_modulename    08A2ED4C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A2F0AC
s_text            08A2E72C

6021 [GUI] DEBUG loader - Processing Import #4: sceDisplay
s_modulename    08A2ED58
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A2F0B4
s_text            08A2E73C

6021 [GUI] DEBUG loader - Processing Import #5: sceGe_user
s_modulename    08A2ED68
s_version        0011
s_flags            4001
s_size            0005
s_imports        000B
s_nid            08A2F0CC
s_text            08A2E76C

6022 [GUI] DEBUG loader - Processing Import #6: scePower
s_modulename    08A2ED78
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A2F1A8
s_text            08A2E924

6022 [GUI] DEBUG loader - Processing Import #7: sceDmac
s_modulename    08A2ED88
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A2F0C8
s_text            08A2E764

6023 [GUI] DEBUG loader - Processing Import #8: sceImpose
s_modulename    08A2ED94
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A2F0F8
s_text            08A2E7C4

6024 [GUI] DEBUG loader - Processing Import #9: sceUmdUser
s_modulename    08A2EDA4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08A2F238
s_text            08A2EA44

6024 [GUI] DEBUG loader - Processing Import #10: sceUtility
s_modulename    08A2EDB4
s_version        0011
s_flags            4001
s_size            0005
s_imports        000B
s_nid            08A2F254
s_text            08A2EA7C

6025 [GUI] DEBUG loader - Processing Import #11: sceMpeg
s_modulename    08A2EDC4
s_version        0011
s_flags            0009
s_size            0005
s_imports        001B
s_nid            08A2F13C
s_text            08A2E84C

6025 [GUI] DEBUG loader - Processing Import #12: sceRtc
s_modulename    08A2EDD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A2F1BC
s_text            08A2E94C

6026 [GUI] DEBUG loader - Processing Import #13: sceMp4
s_modulename    08A2EDDC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            08A2F0FC
s_text            08A2E7CC

6027 [GUI] DEBUG loader - Processing Import #14: InterruptManager
s_modulename    08A2EDE8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A2EEF4
s_text            08A2E3BC

6027 [GUI] DEBUG loader - Processing Import #15: IoFileMgrForUser
s_modulename    08A2EE00
s_version        0011
s_flags            4001
s_size            0005
s_imports        0013
s_nid            08A2EF00
s_text            08A2E3D4

6028 [GUI] DEBUG loader - Processing Import #16: Kernel_Library
s_modulename    08A2EE18
s_version        0011
s_flags            0001
s_size            0005
s_imports        0006
s_nid            08A2EF4C
s_text            08A2E46C

6028 [GUI] DEBUG loader - Processing Import #17: LoadExecForUser
s_modulename    08A2EE2C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A2EF64
s_text            08A2E49C

6029 [GUI] DEBUG loader - Processing Import #18: ModuleMgrForUser
s_modulename    08A2EE40
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A2EF6C
s_text            08A2E4AC

6029 [GUI] DEBUG loader - Processing Import #19: StdioForUser
s_modulename    08A2EE58
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A2EF80
s_text            08A2E4D4

6030 [GUI] DEBUG loader - Processing Import #20: SysMemUserForUser
s_modulename    08A2EE6C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0007
s_nid            08A2EF8C
s_text            08A2E4EC

6030 [GUI] DEBUG loader - Processing Import #21: ThreadManForUser
s_modulename    08A2EE84
s_version        0011
s_flags            4001
s_size            0005
s_imports        0025
s_nid            08A2EFA8
s_text            08A2E524

6031 [GUI] DEBUG loader - Processing Import #22: UtilsForUser
s_modulename    08A2EE9C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08A2F03C
s_text            08A2E64C

6031 [GUI] DEBUG loader - Processing Import #23: sceSuspendForUser
s_modulename    08A2EEB0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A2F22C
s_text            08A2EA2C

6032 [GUI] INFO  loader - Found 227 unresolved imports
6033 [GUI] DEBUG loader - Processing header #0 at 0x08A2EAE4: kernel
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        08A2EEC4

6033 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08804108
6033 [GUI] DEBUG loader - module_stop found: nid=0xCEE8593C, function=0x08804510
6034 [GUI] DEBUG loader - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
6034 [GUI] DEBUG loader - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
6034 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x08A2ECE0
6034 [GUI] WARN  loader - module_sdk_version found: nid=0x11B97506, sdk_version=0x06060010
6035 [GUI] INFO  loader - 227 NIDS mapped
6039 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, name='ThreadMan-InternalHandlers', type=PSP_SMEM_Addr, size=0x100, addr=0x08000000: returns 0x08000000
6039 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
6040 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x5-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
6041 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=6, partition=2, name='ThreadMan-Stack-0x5-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
6041 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x7-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
6041 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=8, partition=2, name='ThreadMan-Stack-0x7-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
6043 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
6117 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
6118 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
6118 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
6118 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
6118 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
6118 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
6119 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
6119 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
6119 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
6119 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
6120 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
6120 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
6120 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
6120 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
6120 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
6121 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
6121 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
6121 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
6121 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
6122 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
6122 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
6122 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
6122 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
6122 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
6123 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
6123 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
6123 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
6123 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
6123 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
6124 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
6124 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.3.0
6126 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
6126 [GUI] INFO  hle.sceDisplay - Only GE Graphics: false
6127 [GUI] INFO  hle.sceDisplay - Save Stencil To Memory: false
6202 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
6202 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
6207 [GUI] INFO  hle.sceMpeg - Media Engine enabled
6210 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
6353 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
6359 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
6364 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
6368 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
6373 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
6377 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
6382 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
6386 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
6390 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
6394 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
6398 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
6402 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
6406 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
6410 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
6414 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
6419 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
6423 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
6475 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
6485 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08804108, priority=32, stackSize=0x400, attr=0x0
6485 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0xa-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
6485 [GUI] DEBUG runtime - Switching to Thread root
6486 [GUI] INFO  emu - Using the following settings:
6487 [GUI] INFO  emu - Configuration / Region
6488 [GUI] INFO  emu -     Language                                 [English]
6489 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
6489 [GUI] INFO  emu -     Daylight savings:                        [Off]
6489 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
6489 [GUI] INFO  emu -     Time format:                             [24H]
6490 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
6490 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
6490 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
6490 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
6490 [GUI] INFO  emu - Configuration / Video
6491 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
6491 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
6491 [GUI] INFO  emu -     [X] Use vertex cache
6491 [GUI] INFO  emu -     [X] Use shaders
6492 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
6492 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
6492 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
6492 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
6492 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
6493 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
6493 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
6493 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
6493 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
6494 [GUI] INFO  emu -     [ ] Save Stencil to Memory (more accurate but slower)
6494 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
6494 [GUI] INFO  emu - Configuration / Audio
6494 [GUI] INFO  emu -     [ ] Disable audio threads
6495 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
6495 [GUI] INFO  emu -     [ ] Disable audio blocking
6495 [GUI] INFO  emu - Configuration / Memory
6495 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
6495 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
6496 [GUI] INFO  emu - Configuration / Media
6496 [GUI] INFO  emu -     [X] Use Media Engine
6496 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
6496 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
6496 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
6497 [GUI] INFO  emu - Configuration / Compiler
6497 [GUI] INFO  emu -     [X] Use compiler (dynarec)
6497 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
6497 [GUI] INFO  emu -     [3000] Maximum method size
6497 [GUI] INFO  emu - Configuration / Crypto
6498 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
6498 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
6498 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
6498 [GUI] INFO  emu - Configuration / Display
6498 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
6499 [GUI] INFO  emu -     Resolution:                              [Native]
6499 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
6499 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
6576 [GUI] INFO  ge - Using RenderingEngineLwjgl31
6576 [GUI] INFO  ge - Using VBO
6577 [GUI] INFO  ge - OpenGL version: 4.3.0
6577 [GUI] INFO  ge - Shading Language version: 4.30 NVIDIA via Cg compiler
6577 [GUI] INFO  ge - GL_CONTEXT_FLAGS: 0x0
6577 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
6585 [GUI] INFO  ge - Using VAO (Vertex Array Object)
6585 [GUI] INFO  ge - Using shaders with Skinning
6586 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
6591 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
6603 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
6605 [GUI] DEBUG ge - Uniform psp_lightType(offset=0)
6605 [GUI] DEBUG ge - Uniform psp_lightKind(offset=16)
6606 [GUI] DEBUG ge - Uniform psp_lightEnabled(offset=32)
6606 [GUI] DEBUG ge - Uniform vertexColor(offset=48)
6606 [GUI] DEBUG ge - Uniform colorMask(offset=64)
6606 [GUI] DEBUG ge - Uniform notColorMask(offset=80)
6606 [GUI] DEBUG ge - Uniform blendSFix(offset=96)
6607 [GUI] DEBUG ge - Uniform blendDFix(offset=112)
6607 [GUI] DEBUG ge - Uniform psp_matFlags(offset=128)
6607 [GUI] DEBUG ge - Uniform ctestRef(offset=144)
6608 [GUI] DEBUG ge - Uniform ctestMsk(offset=160)
6609 [GUI] DEBUG ge - Uniform texShade(offset=176)
6609 [GUI] DEBUG ge - Uniform texEnvMode(offset=184)
6609 [GUI] DEBUG ge - Uniform ctestFunc(offset=192)
6609 [GUI] DEBUG ge - Uniform texMapMode(offset=196)
6609 [GUI] DEBUG ge - Uniform texMapProj(offset=200)
6610 [GUI] DEBUG ge - Uniform vinfoColor(offset=204)
6610 [GUI] DEBUG ge - Uniform vinfoPosition(offset=208)
6610 [GUI] DEBUG ge - Uniform vinfoTexture(offset=212)
6610 [GUI] DEBUG ge - Uniform vinfoNormal(offset=216)
6610 [GUI] DEBUG ge - Uniform positionScale(offset=220)
6611 [GUI] DEBUG ge - Uniform normalScale(offset=224)
6611 [GUI] DEBUG ge - Uniform textureScale(offset=228)
6611 [GUI] DEBUG ge - Uniform weightScale(offset=232)
6611 [GUI] DEBUG ge - Uniform colorDoubling(offset=236)
6611 [GUI] DEBUG ge - Uniform texEnable(offset=240)
6612 [GUI] DEBUG ge - Uniform lightingEnable(offset=244)
6612 [GUI] DEBUG ge - Uniform vinfoTransform2D(offset=248)
6612 [GUI] DEBUG ge - Uniform ctestEnable(offset=252)
6612 [GUI] DEBUG ge - Uniform colorAddition(offset=256)
6612 [GUI] DEBUG ge - Uniform clutShift(unused)
6613 [GUI] DEBUG ge - Uniform clutMask(unused)
6613 [GUI] DEBUG ge - Uniform clutOffset(unused)
6613 [GUI] DEBUG ge - Uniform mipmapShareClut(unused)
6613 [GUI] DEBUG ge - Uniform texPixelFormat(unused)
6613 [GUI] DEBUG ge - Uniform stencilTestEnable(offset=280)
6614 [GUI] DEBUG ge - Uniform stencilFunc(offset=284)
6614 [GUI] DEBUG ge - Uniform stencilRef(offset=288)
6614 [GUI] DEBUG ge - Uniform stencilMask(offset=292)
6614 [GUI] DEBUG ge - Uniform stencilOpFail(offset=296)
6614 [GUI] DEBUG ge - Uniform stencilOpZFail(unused)
6615 [GUI] DEBUG ge - Uniform stencilOpZPass(offset=304)
6615 [GUI] DEBUG ge - Uniform depthTestEnable(unused)
6615 [GUI] DEBUG ge - Uniform depthFunc(unused)
6615 [GUI] DEBUG ge - Uniform depthMask(unused)
6615 [GUI] DEBUG ge - Uniform alphaTestEnable(offset=320)
6615 [GUI] DEBUG ge - Uniform alphaTestFunc(offset=324)
6616 [GUI] DEBUG ge - Uniform alphaTestRef(offset=328)
6616 [GUI] DEBUG ge - Uniform blendTestEnable(offset=332)
6616 [GUI] DEBUG ge - Uniform blendEquation(offset=336)
6616 [GUI] DEBUG ge - Uniform blendSrc(offset=340)
6616 [GUI] DEBUG ge - Uniform blendDst(offset=344)
6617 [GUI] DEBUG ge - Uniform colorMaskEnable(offset=348)
6617 [GUI] DEBUG ge - Uniform wrapModeS(unused)
6617 [GUI] DEBUG ge - Uniform wrapModeT(unused)
6617 [GUI] DEBUG ge - Uniform copyRedToAlpha(offset=360)
6617 [GUI] DEBUG ge - Uniform psp_numberBones(offset=364)
6618 [GUI] DEBUG ge - Uniform psp_boneMatrix(offset=368)
6618 [GUI] DEBUG ge - Uniform endOfUBO(unused)
6618 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
6618 [GUI] INFO  ge - Using VAO (Vertex Array Object)
6619 [GUI] INFO  ge - Using shaders with Skinning
6619 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
6621 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
6626 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
6627 [GUI] DEBUG ge - Uniform psp_lightType(offset=0)
6627 [GUI] DEBUG ge - Uniform psp_lightKind(offset=16)
6627 [GUI] DEBUG ge - Uniform psp_lightEnabled(offset=32)
6627 [GUI] DEBUG ge - Uniform vertexColor(offset=48)
6627 [GUI] DEBUG ge - Uniform colorMask(offset=64)
6627 [GUI] DEBUG ge - Uniform notColorMask(offset=80)
6628 [GUI] DEBUG ge - Uniform blendSFix(offset=96)
6628 [GUI] DEBUG ge - Uniform blendDFix(offset=112)
6628 [GUI] DEBUG ge - Uniform psp_matFlags(offset=128)
6628 [GUI] DEBUG ge - Uniform ctestRef(offset=144)
6628 [GUI] DEBUG ge - Uniform ctestMsk(offset=160)
6629 [GUI] DEBUG ge - Uniform texShade(offset=176)
6629 [GUI] DEBUG ge - Uniform texEnvMode(offset=184)
6629 [GUI] DEBUG ge - Uniform ctestFunc(offset=192)
6629 [GUI] DEBUG ge - Uniform texMapMode(offset=196)
6629 [GUI] DEBUG ge - Uniform texMapProj(offset=200)
6630 [GUI] DEBUG ge - Uniform vinfoColor(offset=204)
6630 [GUI] DEBUG ge - Uniform vinfoPosition(offset=208)
6630 [GUI] DEBUG ge - Uniform vinfoTexture(offset=212)
6630 [GUI] DEBUG ge - Uniform vinfoNormal(offset=216)
6630 [GUI] DEBUG ge - Uniform positionScale(offset=220)
6631 [GUI] DEBUG ge - Uniform normalScale(offset=224)
6631 [GUI] DEBUG ge - Uniform textureScale(offset=228)
6631 [GUI] DEBUG ge - Uniform weightScale(offset=232)
6631 [GUI] DEBUG ge - Uniform colorDoubling(offset=236)
6631 [GUI] DEBUG ge - Uniform texEnable(offset=240)
6632 [GUI] DEBUG ge - Uniform lightingEnable(offset=244)
6632 [GUI] DEBUG ge - Uniform vinfoTransform2D(offset=248)
6632 [GUI] DEBUG ge - Uniform ctestEnable(offset=252)
6632 [GUI] DEBUG ge - Uniform colorAddition(offset=256)
6632 [GUI] DEBUG ge - Uniform clutShift(unused)
6632 [GUI] DEBUG ge - Uniform clutMask(unused)
6633 [GUI] DEBUG ge - Uniform clutOffset(unused)
6633 [GUI] DEBUG ge - Uniform mipmapShareClut(unused)
6633 [GUI] DEBUG ge - Uniform texPixelFormat(unused)
6633 [GUI] DEBUG ge - Uniform stencilTestEnable(offset=280)
6633 [GUI] DEBUG ge - Uniform stencilFunc(offset=284)
6634 [GUI] DEBUG ge - Uniform stencilRef(offset=288)
6634 [GUI] DEBUG ge - Uniform stencilMask(offset=292)
6634 [GUI] DEBUG ge - Uniform stencilOpFail(offset=296)
6634 [GUI] DEBUG ge - Uniform stencilOpZFail(unused)
6634 [GUI] DEBUG ge - Uniform stencilOpZPass(offset=304)
6634 [GUI] DEBUG ge - Uniform depthTestEnable(unused)
6635 [GUI] DEBUG ge - Uniform depthFunc(unused)
6635 [GUI] DEBUG ge - Uniform depthMask(unused)
6635 [GUI] DEBUG ge - Uniform alphaTestEnable(offset=320)
6635 [GUI] DEBUG ge - Uniform alphaTestFunc(offset=324)
6635 [GUI] DEBUG ge - Uniform alphaTestRef(offset=328)
6636 [GUI] DEBUG ge - Uniform blendTestEnable(offset=332)
6636 [GUI] DEBUG ge - Uniform blendEquation(offset=336)
6636 [GUI] DEBUG ge - Uniform blendSrc(offset=340)
6636 [GUI] DEBUG ge - Uniform blendDst(offset=344)
6636 [GUI] DEBUG ge - Uniform colorMaskEnable(offset=348)
6637 [GUI] DEBUG ge - Uniform wrapModeS(unused)
6637 [GUI] DEBUG ge - Uniform wrapModeT(unused)
6637 [GUI] DEBUG ge - Uniform copyRedToAlpha(offset=360)
6637 [GUI] DEBUG ge - Uniform psp_numberBones(offset=364)
6637 [GUI] DEBUG ge - Uniform psp_boneMatrix(offset=368)
6638 [GUI] DEBUG ge - Uniform endOfUBO(unused)
6638 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
6677 [GUI] INFO  ge - Using Async Vertex Cache
6714 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
6715 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
6715 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
6716 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
27324 [Emu] INFO  runtime - Using Compiler
27395 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x33F3800, addr=0x00001000, maxFreeMem=0x311AC00, totalFreeMem=0x311AC00
27396 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0D9D8 by Native Code 'strlen'
27399 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A23A28 by Native Code 'memset'
27423 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C184 by Native Code 'nop'
27425 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A23A28-0x08A23AFC by Native Code 'memset'
27452 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x33F3800, addr=0x00001000, maxFreeMem=0x311AC00, totalFreeMem=0x311B000
27460 [user_main] INFO  stdout - //----------------------------------------------//
27460 [user_main] INFO  stdout -
27460 [user_main] INFO  stdout - //                                              //
27461 [user_main] INFO  stdout -
27461 [user_main] INFO  stdout - // YamanekoCoreSystem Init                      //
27461 [user_main] INFO  stdout -
27476 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x33F3800, addr=0x00001000, maxFreeMem=0x311AC00, totalFreeMem=0x311B000
27493 [user_main] INFO  stdout - //                                              //
27494 [user_main] INFO  stdout -
27494 [user_main] INFO  stdout - // YamanekoFileSystem Init                      //
27494 [user_main] INFO  stdout -
27514 [user_main] INFO  stdout - //                                              //
27514 [user_main] INFO  stdout -
27514 [user_main] INFO  stdout - // YamanekoGraphicSystem Init Start...          //
27515 [user_main] INFO  stdout -
27518 [user_main] INFO  stdout - //     Texture Manager Format Finished...       //
27518 [user_main] INFO  stdout -
27534 [user_main] INFO  stdout - //     Memory Format Finished...                //
27535 [user_main] INFO  stdout -
27546 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
27575 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
27575 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
27575 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
27575 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
27575 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
27576 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
27576 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
27576 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
27576 [GUI] WARN  ge - Unimplemented VFC: fog=0
27576 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
27576 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=0, pixelformat=0 bad params
27582 [GUI] WARN  ge - Reading GE list from invalid address 0x272054
27596 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A10CA0 by Native Code 'sceGuSetMatrix'
27597 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A10344 by Native Code 'sceGuTexMapMode'
27598 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A102EC by Native Code 'sceGuTexLevelMode'
27601 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A11620 by Native Code 'sceGuMaterial'
27614 [user_main] INFO  stdout - //     Draw Format Finished...                  //
27615 [user_main] INFO  stdout -
27617 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x30
27620 [user_main] INFO  stdout - // Yamaneko All Green                           //
27620 [user_main] INFO  stdout -
27620 [user_main] INFO  stdout - //                                              //
27620 [user_main] INFO  stdout -
27621 [user_main] INFO  stdout - //----------------------------------------------//
27621 [user_main] INFO  stdout -
27622 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C18C by Native Code 'nop'
27626 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A23A28-0x08A23AFC by Native Code 'memset'
27626 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E84CC by Native Code 'nop'
27654 [user_main] INFO  stdout - ModuleMemory = 12f9e0
27689 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.lst flags = 1 permissions = 03567
27730 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A23648 by Native Code 'memcpy'
27755 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 03567
27763 [user_main] WARN  emu - Sector number 708960 out of ISO (numSectors=708960)
27785 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data_sc/exdata.lst flags = 1 permissions = 03567
27841 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A25E9C by Native Code 'strcmp'
28039 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E3BAC by Native Code 'nop'
28043 [GUI] WARN  ge - Reading GE list from invalid address 0xdee054
28044 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A103EC by Native Code 'sceGuTexImage'
28047 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A0F7C4-0x08A0F890 by Native Code 'sceGuDrawArray'
28048 [user_main] INFO  compiler - Replacing CodeBlock at 0x089C7DCC by Native Code 'nop'
28052 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1 OK
28052 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
28056 [GUI] ERROR ge - prim: Invalid vertex address 0x00DEE5C0
28063 [GUI] ERROR ge - trxkick invalid destination address 0x001EA030
28075 [GUI] WARN  ge - Reading GE list from invalid address 0xe9d074
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Eiyuu Densetsu Sora no Kiseki SC Kai HD - JPN - NPJB00334 (pseudo-ULJM05277) - by BlackDaemon - 04-29-2013, 07:59 PM

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