(05-02-2013, 07:27 AM)gid15 Wrote: From the profiler information, it looks that the code blocks used the most by this game are quite large:
It might help to tweak the compiler settings by reducing the "Maximum method size" to 50.Code:_S1_2_892DDD4 4.708.681.845 instructions (25,546%), 353.107 calls (0892DDD4 - 0892F18C, length 1263)
...
_S1_2_892AF48 2.139.360.100 instructions (11,607%), 201.032 calls (0892AF48 - 0892BC00, length 815)
...
_S1_2_8916960 1.498.274.285 instructions (8,129%), 1.294 calls (08916960 - 089174D0, length 733)
You can also try to increase the clock speed (Options -> Clock speed) to make the game run faster than on a PSP.
I tried using 150% first and 300% after but there was no difference, even in main menu whenever the background music starts playing, the fps goes below 17 and mostly the avg fps is 10-12.
log.rar (Size: 7.92 KB / Downloads: 147)
profiler.7z (Size: 109.83 KB / Downloads: 128)
EDIT: I forgot the compiler setting, I'll try now.
I tried again setting the profiler at 50 and clock 300% but the result is the same, low fps when music starts playing, at times it goes over 20 then instantly below 10 it's kinda unstable.
log.7z (Size: 5.64 KB / Downloads: 159)
profiler.7z (Size: 109.88 KB / Downloads: 131)
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89