(05-03-2013, 09:28 AM)gid15 Wrote: This confirms that this game is not using sceAtrac & the MediaEngine to generate sounds. This is why you won't find any extracted file under tmp.
The game is probably using sceSasCore to generate sounds (sceSasSetVoice or sceSasSetVoicePCM). These functions are not streamed and cannot be decoded in advance like sceAtrac. The application is taking care of reading the AWB archives and decoding the audio by itself.
Should the game be moved to Playable or Half-Playable?
It's definitely playable, ignoring the invalid addresses it almost never crashes but I think it's the same for many other playable games.
About the audio, I had that suspect (HCA files), but since it's running flawlessly at 30-35 fps it probably won't be necessary to extract those files in /tmp.
By the way, so that everyone knows, to play this game at 30/40+ FPS, these are the best settings:
Options >
- Clock Speed= 300%
Options >
- Configuration >
- - Compiler >
- - - Disable Output profiler and set Method Size to 50
Options >
- Configuration >
- - Media >
- - - Disable Media Engine (it removes the intro video but, everything else works and it's faster!)
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89