05-23-2013, 08:59 AM
Can someone else reproduce the problem with these games?
Just wanted to check if this is hardware dependent.
From the log, the following video options were set:
Just wanted to check if this is hardware dependent.
From the log, the following video options were set:
Code:
18:16:33 INFO emu - GUI - Configuration / Video
18:16:33 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported)
18:16:33 INFO emu - GUI - [X] Only GE graphics (not recommended for homebrew)
18:16:33 INFO emu - GUI - [X] Use vertex cache
18:16:33 INFO emu - GUI - [X] Use shaders
18:16:33 INFO emu - GUI - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
18:16:33 INFO emu - GUI - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
18:16:33 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
18:16:33 INFO emu - GUI - [X] Enable saving GE screen to Textures instead of Memory
18:16:33 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
18:16:33 INFO emu - GUI - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
18:16:33 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
18:16:33 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
18:16:33 INFO emu - GUI - [ ] Disable optimized VertexInfo reading (may improve compatibility)
18:16:33 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower)
18:16:33 INFO emu - GUI - [ ] Use Software Rendering (very experimental, not yet complete, slow)
Always include a complete log file at INFO level in your reports. Thanks! How to post a log