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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#33
Since using r3156, I've noticed that enabling shaders now activates bilinear filtering for some graphics in games. I noticed this most in Final Fantasy I and IV since they are primarily 2D games.

In addition to this, the problem of crappy lines around textures was supposedly fixed with this version, "Improvement of shader option "enable decoding of indexed textures (using CLUT)": avoid small border lines around textures." It seems the problem wasn't really fixed and that bilinear filtering was simply enabled as sort of an easy workaround. The problem still exists.

http://imgur.com/BfYjnLh.jpg

Windows 7 x64, Java 6r43 x64, GeForce GTX 670
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Messages In This Thread
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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