05-23-2013, 06:06 PM
(This post was last modified: 05-23-2013, 06:07 PM by Cat Slobber.)
Since using r3156, I've noticed that enabling shaders now activates bilinear filtering for some graphics in games. I noticed this most in Final Fantasy I and IV since they are primarily 2D games.
In addition to this, the problem of crappy lines around textures was supposedly fixed with this version, "Improvement of shader option "enable decoding of indexed textures (using CLUT)": avoid small border lines around textures." It seems the problem wasn't really fixed and that bilinear filtering was simply enabled as sort of an easy workaround. The problem still exists.
http://imgur.com/BfYjnLh.jpg
Windows 7 x64, Java 6r43 x64, GeForce GTX 670
In addition to this, the problem of crappy lines around textures was supposedly fixed with this version, "Improvement of shader option "enable decoding of indexed textures (using CLUT)": avoid small border lines around textures." It seems the problem wasn't really fixed and that bilinear filtering was simply enabled as sort of an easy workaround. The problem still exists.
http://imgur.com/BfYjnLh.jpg
Windows 7 x64, Java 6r43 x64, GeForce GTX 670