06-07-2013, 02:59 PM
We've found some errors by playing Multiplayer. Here are some:
1. If we play for too long, then the emulator might freeze, and we can't continue. Dunno if it's related to playing in Multiplayer or not.
2. If we add IP's, then they are constantly using 1 kbyte of upload speed. So if we add 30 IP's, then the emulator will consume a constant 30 kbyte upload speed at all time. Maybe it should know which IP it needs to send the data, or make a GUI interface into the emulator where we could easily add IP's and disable them if they are not needed (and maybe add names to them so we know who's IP is that, but that's a minor feature )
3. Sometimes if we get out of the Gathering Hall or complete a quest then the multiplayer stops functioning. So we complete a quest, and get thrown back to the Gathering Hall (or Lobby), which is normal. We exit out, do some stuff, but when we get back in, we can't see the other player and we need to restart the emulator so that it'll work.
Posted a log about this, dunno if it's useful or not, as I can't constantly log everything, because my PC would freeze/game would be unplayable.
What I did is when we've noticed this bug (that we can't see each other in the GH anymore), I've exited out of the GH, turned on the logging, went back, logged a bit with various stuff, and went out of the GH, and exited the emulator.
Here's the log file: Log-LostConnection
1. If we play for too long, then the emulator might freeze, and we can't continue. Dunno if it's related to playing in Multiplayer or not.
2. If we add IP's, then they are constantly using 1 kbyte of upload speed. So if we add 30 IP's, then the emulator will consume a constant 30 kbyte upload speed at all time. Maybe it should know which IP it needs to send the data, or make a GUI interface into the emulator where we could easily add IP's and disable them if they are not needed (and maybe add names to them so we know who's IP is that, but that's a minor feature )
3. Sometimes if we get out of the Gathering Hall or complete a quest then the multiplayer stops functioning. So we complete a quest, and get thrown back to the Gathering Hall (or Lobby), which is normal. We exit out, do some stuff, but when we get back in, we can't see the other player and we need to restart the emulator so that it'll work.
Posted a log about this, dunno if it's useful or not, as I can't constantly log everything, because my PC would freeze/game would be unplayable.
What I did is when we've noticed this bug (that we can't see each other in the GH anymore), I've exited out of the GH, turned on the logging, went back, logged a bit with various stuff, and went out of the GH, and exited the emulator.
Here's the log file: Log-LostConnection