08-02-2011, 10:06 AM
(This post was last modified: 08-02-2011, 10:07 AM by megaten666.)
A lot of games has a problem, where when you enable GE screen, the screen begin to flicker. Common problem for Falcom games (Ys Seven, Ys vs Sora no Kiseki, Bleach Soul Carnival 2), in some games' movies (Bleach - Heat the Soul 3 & 6, Tales of VS for example) Definitely there are others too. Other games like Dragon Ball Z Shin Budokai 2 - Another Road, Naruto Ultimate Ninja Heroes 3, sometimes Persona 1 remake during dungeon crawling (basically games with 3D environments according to my few experience), flickering like it goes back a few frames than display everything normal, then goes back a few frames again.
In the case of the latter phenomenon, it usually fixable if I enabling GE screen to texture instead of memory, but for me, that's results in a slower gameplay. Some times Max method size has to be set to a different value.
I use the emulator in fullscreen, enabling GE screen is mandatory, because without it, the game filling the screen's 1/4 part on the lower left. GE screen also gives a nice filter to the sprites, but that doesn't matter that much, fullscreen is more important to me.
Basically, my problem is that I can't use fullscreen properly without GE screen, I have ATI, so it gives birth to a chain of problems because that combo.
A proper fix may not exist right now, but Development team: can you do something about GE screen's malfunction. Or can you do something about the fullscreen without GE screen malfunction. Either would be great. Thank you.
In the case of the latter phenomenon, it usually fixable if I enabling GE screen to texture instead of memory, but for me, that's results in a slower gameplay. Some times Max method size has to be set to a different value.
I use the emulator in fullscreen, enabling GE screen is mandatory, because without it, the game filling the screen's 1/4 part on the lower left. GE screen also gives a nice filter to the sprites, but that doesn't matter that much, fullscreen is more important to me.
Basically, my problem is that I can't use fullscreen properly without GE screen, I have ATI, so it gives birth to a chain of problems because that combo.
A proper fix may not exist right now, but Development team: can you do something about GE screen's malfunction. Or can you do something about the fullscreen without GE screen malfunction. Either would be great. Thank you.
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit