08-25-2013, 09:00 AM
(This post was last modified: 08-25-2013, 09:00 PM by DragonNeos.)
The demo was tested with r3369. It seems that it could go a little further than before, but the game is not considered playable. The first tutorial mission can now be done but the second mission will cause JPCSP to crash. When the second mission is started, JPCSP will be stuck on Pause. Clicking on Run a few times will make the Cmd display "java.lang.RuntimeException: Cannot find executable." The final image attached is where I am getting the Error and attempt at clicking on Run before JPCSP crashes. The errors that are listed in my last test (Post #18) still exist with the exception of the first problem which seems fixed.
Enabling "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" before the game loads will display a black screen that flashes and flickers once the character is playable. Enabling this option on-the-fly will cause a white screen and display this:
The option "Save Stencil to Memory (more accurate but slower)" will then be disabled even though it is enabled in the Configuration. The option needs to be disabled then enabled again in order for it to work. When enabling "Ignore invalid memory access (not recommended for test reports, but improves performance)" I can progress slightly further into the game. I can attempt the first mission with Julius and Nana, but JPCSP will Pause after the cutscene where Julius is talking.
Even if I activate "Ignore unmapped imports (not recommended)" on-the-fly, the game will not progress any further. The user would need to close JPCSP, then open it and start the game again to start the mission with Julius and Nana. After a certain point, the game will crash no matter what options are enabled.
Enabling "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" before the game loads will display a black screen that flashes and flickers once the character is playable. Enabling this option on-the-fly will cause a white screen and display this:
Code:
14:07:29 ERROR ge - GUI - Error blitFramebuffer: GL_INVALID_OPERATION
jpcsp.graphics.textures.GETexture.copyStencilToTextureAlpha(GETexture.java:428)
jpcsp.graphics.textures.GETexture.copyScreenToTexture(GETexture.java:201)
jpcsp.HLE.modules150.sceDisplay.copyGeToMemory(sceDisplay.java:1522)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:1159)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:1088)
jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:7176)
Code:
15:06:41 ERROR hle - Main - Unmapped import at 0x0896FE48 - $a0=0x09F331A0 $a1=0x099E7040 $a2=0x00000000