08-26-2013, 04:05 PM
(This post was last modified: 08-26-2013, 04:33 PM by Dante38490.)
https://github.com/DHrpcs3/rpcs3/compare...05687829d6
- Version bump.
- Created Tag v0.0.0.3
https://github.com/DHrpcs3/rpcs3/tree/v0.0.0.3
What is supposed to bring all this?
I tested and I see no diferance is even reverse the cube.elf runs at 60 fps instead of 100 before strange.
the difference must be elsewhere, I guess
- Version bump.
- Created Tag v0.0.0.3
https://github.com/DHrpcs3/rpcs3/tree/v0.0.0.3
(08-26-2013, 02:22 PM)Ekaseo Wrote: c-c-c-combo breaker:
OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.
PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.
cellFs:
- Fixed cellFsStat syscall.
4,009 additions and 839 deletions.
WIP and master are now merged and rpcs3 is now version 0.0.0.3
What is supposed to bring all this?
I tested and I see no diferance is even reverse the cube.elf runs at 60 fps instead of 100 before strange.
the difference must be elsewhere, I guess
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PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2