10-08-2013, 03:30 AM
(This post was last modified: 10-09-2013, 05:00 AM by DragonNeos.)
The main reason that games like Dissidia: Final Fantasy and its prequel, Dissidia 012: Duodecim Final Fantasy have the white screen problem is because of the revision to the GE Processing which allows NOP Instructions in r3369. There were other revisions that would attempt to fix the problem such as r3391 and r3400, but this hasn't been fixed as of the latest revision (r3404). Either more NOP Instructions needs to be allowed by the GE or parts of the GE needs to be revised. For now, stick to an earlier revision that does not have this problem (before r3369).