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Black Rock Shooter The Game - NPUH10126
#17
r3354
Video plays perfectly. Audio synced.
Hangs for about a quarter second when voices are called. Voices work.
No freezes for as far as I've played (3rd mission).
Solid 30FPS with Frameskip 15

My problem lies in some GFX fine-tuning

Here are my settings.
Only GE graphics
Use vertex cache
Use shaders
Use a Geometry Shader for 2D rendering
Enable VAO
Enable dynamic shader generation

Antialiasing x8

The screenshots show the game under these settings, as well as when using "Enable saving GE screen to textures instead of memory" and "Enable the shader implementation for the 'Color Mask'"

Using GE screen to textures, the screen quality takes a leap up and a sort of blurred out duplicate appears as well as borders along the right and top of the screen in the "world" view. In Battle, the area textures are sharper. [The blurred duplicate only appears on resolutions higher than 2X]
When Color Mask is added to this, the blurred out duplicate and border dissapear in the "world" view, overlays are also disabled (HP, Objective, Actions). In Battle, only the area is visible, sharper still.

Short of manually changing the settings every time, is there a way I can have the "world" quality of the GE screen to textures and Color Mask without the objects disappearing in battles and overlays in the "world" view?

Example 1:List + None | Fullsize
[Image: NPUH10126-Example1_zpsd9833bc6.png~original]
Example 2: List + GE screen to textures | Fullsize
[Image: NPUH10126-Example2_zpsa3803483.png~original]
Example 3: List + GE screen to textures + Color Mask | Fullsize
[Image: NPUH10126-Example3_zps9d0b8a18.png~original]
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RE: Black Rock Shooter The Game - NPUH10126 - by Kio3360 - 10-10-2013, 09:56 PM

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