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Final Fantasy IV Complete Collection - ULUS10560
(09-29-2013, 08:00 PM)DragonNeos Wrote: Damn man. You went on Configuration overload. Hopefully you read the README and understood what each setting does. I use the following Configuration:
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to textures instead of memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Save Stencil to Memory (more accurate but slower)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
These settings should get the game to display correctly with no black background covering the field. Hopefully, the performance should be just as good when compared to the settings that you have used.

I have tested this game with r3402 and the incorrect graphical errors still exist. Certain Techniques like Blue Fang makes the game really slow and SAVEDATA can not be created in the beginning of the game when viewing the Bestiary. Occasionally, I get an error when loading the game if I skip the FMV before the Title Screen.

If I do not have Use Software Rendering (very experimental, not yet complete, slow) check marked, the sprites appear to have green outlines around them and sometimes I even have a black square around them, which tends to be quite annoying.

Also, I have a Nvidia GeForce video card, so having this setting
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
which is for ATI/AMD video cards and such seems to have NO effect on my system, whether it is check or not.

I even tried this configuration and it was still 1/16 the of background screen during battle:
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to textures instead of memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Save Stencil to Memory (more accurate but slower)
[X] Use Software Rendering (very experimental, not yet complete, slow)

Edit: I have even tried FFIV and the background was the same as it was in The After Years. The image below shows exactly what it looks like.

   

So the question is, how do I make it so the background is correct and the sprites look normal at the same time? What setting is causing this or what setting corrects it?

Reading through the wiki does not clearly explain what setting would work best for a Nvidia GeForce video card.

Bruce.
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Messages In This Thread
Sound error and sonic stage - by Linkmet95 - 08-26-2013, 05:20 AM
RE: Final Fantasy IV Complete Collection - ULUS10560 - by MrBruce - 10-12-2013, 07:23 AM

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