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Kingdom Hearts Birth by Sleep Final Mix - ULJM05775
This game was tested with JPCSP v0.7 r3405 and PPSSPP v0.9.1-1875-g0624f50. The problems that I have listed in my last post still exist on this revision. There are some cutscenes where the game slows down and there is an odd inlet when a user pauses at a cutscene or views parts of the Journal (AMD/ATI Graphics Card Users). JPCSP appears to generate SAVEDATA (using Crypto) correctly, but when loaded on a real PSP, it shows up as Corrupted Data. Despite using the option "Disable optimized VertexInfo reading (may improve compatibility)" graphical garbage can still appear during battle. I have also posted images of shadows for this game between JPCSP and PPSSPP (2nd Picture - JPCSP, 3rd Picture - PPSSPP).


Attached Files Thumbnail(s)
           

.zip   Log_r3405(64bit)_INFO.zip (Size: 294.83 KB / Downloads: 167)
.7z   ULJM05775 (JPCSP).7z (Size: 255.2 KB / Downloads: 121)
.7z   ULJM05775 (PSP).7z (Size: 254.11 KB / Downloads: 141)
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RE: Kingdom Hearts Birth by Sleep Final Mix - JP - ULJM05775 - by DragonNeos - 10-15-2013, 05:33 AM

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