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Short Waves 0.0.1: new PS3 emulator from InoriRus
#18
(01-10-2014, 11:50 AM)InoriRus Wrote: Successful dynamic recompilation requires one simple thing: optimization. PowerPC 64 and x86 are completely different architectures. There is no way to efficiently map registers and instructions on-the-fly to make produced code faster than interpreter. You need to write good optimizer. And this is the task comparable with developing a real compiler. With static approach you can use some real compiler: for example, gcc, as it's done in short waves.
And by the way, all those samples works such high speed without recompiling - it is just a single interpreter. A manual on how to use recompilation will be available later.

Hi, nice to have you in the forums. Smile
Indeed, dynamic recompilation is a massive challenge.
A standard interpreter is a logical starting point and should be more than necessary to run homebrew, samples and even smaller commercial games. But anything more demanding than that will require huge optimization.
The direct translation of RSX plays a big part here, since it's cutting of a lot of processing resources from the emulation process.
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RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by Hykem - 01-10-2014, 03:35 PM

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