01-15-2014, 05:19 AM
(01-14-2014, 04:52 PM)Blacktownclassic Wrote:(01-14-2014, 03:31 PM)Hykem Wrote:But the point is, I still can load those old files from 3383, except for the file I currently saved from r3435.(01-14-2014, 02:46 PM)Blacktownclassic Wrote: I'm recently playing SD Gundam Overworld with 3435, it seems like I'm not able to load the file after I save it during the mid of battle.
Are there any errors displayed in the log? This may be the same problem reported by serio on Castlevania: http://www.emunewz.net/forum/showthread....430&page=2
If not, then it may be the SAVEDATA itself, like onelight stated.
It is said that JPCSP or PPSSPP may can not read SD Gundam Overworld PSP savedata. You mine need magicsave to change savedata SFO File or Decrypt
as atrac3+ supoort is experimental, If you Enable atrac+ decoding, JPCSP will shutdown.
in my opinion, try this setting:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)
[X] Use Media Engine
[X] Decode audio files with SonicStage
[X] Disable SAVEDATA encryption