(03-15-2014, 09:49 PM)ssshadow Wrote:(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter
http://pastebin.com/RzvBkD4F
The game even exits itself Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.
It's self aware I guess
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit
PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit
PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero