03-29-2014, 11:11 PM
Sorry, but no. The null command error is probably just what happens when the game tries to continue after failing several spurs and gcm commands.
Spurs and gcm are massive massive sets of instructions for multi threading and related things, and graphics. They are extremely important core functions of any games that use them, and no game that rely on these will run very far, if anywhere, for a good while until they are implemented. You can track progress on the official roadmap here: https://github.com/DHrpcs3/rpcs3/wiki/Roadmap
One exception that I can think of is the Arkedo series. Spurs is only used in the audio thread, so the game works, but with no sound.
Spurs and gcm are massive massive sets of instructions for multi threading and related things, and graphics. They are extremely important core functions of any games that use them, and no game that rely on these will run very far, if anywhere, for a good while until they are implemented. You can track progress on the official roadmap here: https://github.com/DHrpcs3/rpcs3/wiki/Roadmap
One exception that I can think of is the Arkedo series. Spurs is only used in the audio thread, so the game works, but with no sound.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)