04-12-2014, 03:15 AM
If you can build JPCSP with an IDE such as NetBeans or Eclipse, you can try this temporary solution to get around the error with NOP Instructions. There is no guarantee that you will be able to generate or load SAVEDATA for those games that you mentioned with this modification, but at least the error with NOP Instructions will not appear anymore.
1) Use an IDE such as NetBeans or Eclipse to fetch JPCSP's Source Code at http://jpcsp.googlecode.com/svn/trunk/
2) Go to /trunk/src/jpcsp/graphics/VideoEngine.java and at Lines 3395 - 3396, change from:
to
The value placed for the nopCount doesn't have to be 10000. This is just an example and you can place a lower value, however it would be in your best interests to keep this number at a higher value.
1) Use an IDE such as NetBeans or Eclipse to fetch JPCSP's Source Code at http://jpcsp.googlecode.com/svn/trunk/
2) Go to /trunk/src/jpcsp/graphics/VideoEngine.java and at Lines 3395 - 3396, change from:
Code:
if (nopCount > 3000) {
// More than 3000 NOP instructions executed during this list,
Code:
if (nopCount > 10000) {
// More than 10000 NOP instructions executed during this list,