(01-25-2014, 06:57 AM)gid15 Wrote:I guess it may have some bug in vertex cache and shaders, so I try use Disable optimized VertexInfo reading and Save Stencil to Memory to fix it.(01-24-2014, 11:00 PM)DragonNeos Wrote: I used r3446 and went into a part of the game where the scaling issue was visible. I then enabled the log to DEBUG for about 3 seconds in multiple instances. I apologize if the log was too large.Hmmm, the graphics were not logged. Are you sure you are not using a modified version of LogSettings.xml?
After reviewing the code, I've found an issue with r3371 and fixed it in r3447. Not sure if this will help here...
Thanks!
Test r3485
setting
Enable saving GE screen to textures
or
use vertex chahe
use shaders
Enable saving GE screen to textures
setting
Enable saving GE screen to textures
Save Stencil to Memory
or
use vertex chahe
use shaders
Enable saving GE screen to textures
Disable optimized VertexInfo reading
Save Stencil to Memory
now the jpcsp run this in a better way, but the color depth is wrong, It should use 32 bit color depth like PPSSPP
about color depth http://www.emunewz.net/forum/showthread.php?tid=156589