This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sound glitches due to certain revisions
#3
(08-19-2011, 03:48 AM)Itaru Wrote: Another sound glitch is from way back, starting with revisions r2130 and r2151 with the addition of the bzerosequence native code sequences in Compiler.xml. The second and shorter bzeroSequence added in r2130 causes minor sound glitches in Persona 3 Portable during battle transitions. The modification added in r2151 in the first bzeroSequence causes sound glitches in Hatsune Miku Project Diva 2nd during the loading screens. For both games, the sound glitches are in the form of high pitched sound when it's supposed to be silent. Removing both bzeroSequence native code sequences from Compiler.xml gets rid of the sound glitches in both games.
Thank you for tracking this down to the code sequence Smile
Is it fixed in r2287?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: Sound glitches due to certain revisions - by gid15 - 08-19-2011, 08:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)