Dragon Ball Z: Tenkaichi Tag Team [ULUS10537]
BGM doesn't work.
test with PPSSPP BGM and voice work.
BGM is atrac3 stereo audio (low level), Voice is atrac3 mono audio (low level)
special test AdHoc Multiplayer,it is work but need change the Clock Frequency to 222 MHZ (this game ask you to do this)
in settings, change allow PSP model is allow, how about change the Clock Frequency.
BGM doesn't work.
Code:
25446 [] INFO compiler - Splitting _S1_2_883B30C (1358/100)
25474 [] INFO compiler - Splitting _S1_2_883BE3C (1367/100)
25490 [] INFO compiler - Splitting _S1_2_883CDA0 (1358/100)
25526 [] ERROR hle.sceAtrac3plus - Not a RIFF/WAVE format! 8C1658A2 217161E9
25529 [] ERROR me - MediaEngine: Invalid container format!
25532 [] ERROR me - MediaEngine: No audio streams found!
25560 [] INFO compiler - Splitting _S1_2_883D9D8 (1361/100)
25619 [] INFO compiler - Splitting _S1_2_883C034 (1357/100)
25665 [] INFO compiler - Splitting _S1_2_883DAC8 (1357/100)
26451 [] INFO compiler - Splitting _S1_2_883C220 (1306/100)
26511 [] INFO compiler - Splitting _S1_2_883DCC8 (1343/100)
26597 [] INFO compiler - Splitting _S1_2_883D598 (1505/100)
26614 [] INFO hle.sceAtrac3plus - sceAtracLowLevelInitDecoder atID=0x1, paramsAddr=0x08C47DE0
26624 [] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x14cce_size0x1008 flags = 1 permissions = 00
26678 [] ERROR hle.sceAtrac3plus - Not a RIFF/WAVE format! F12558A2 CE067616
26680 [] ERROR me - MediaEngine: Invalid container format!
26681 [] ERROR me - MediaEngine: No audio streams found!
26742 [] INFO compiler - Splitting _S1_2_883BF44 (1361/100)
27985 [] INFO compiler - Splitting _S1_2_883DCB4 (1306/100)
28043 [] INFO compiler - Splitting _S1_2_883C234 (1343/100)
test with PPSSPP BGM and voice work.
BGM is atrac3 stereo audio (low level), Voice is atrac3 mono audio (low level)
Code:
27:57:967 I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(264)
27:57:967 E[UTIL]: HLE\sceUtility.cpp:221 sceUtilityLoadModule: Library not found
27:58:042 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
28:11:709 I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(264)
28:11:709 E[UTIL]: HLE\sceUtility.cpp:221 sceUtilityLoadModule: Library not found
28:11:740 I[ME]: HLE\sceAtrac.cpp:521 0=sceAtracGetAtracID(4097)
28:11:740 I[ME]: HLE\sceAtrac.cpp:1707 sceAtracLowLevelInitDecoder(0, 08c37ce0)
28:11:740 I[ME]: HLE\sceAtrac.cpp:1716 Channels: 2 outputChannels: 2 bytesperFrame: 130
28:11:740 W[ME]: HLE\sceAtrac.cpp:1722 This is an atrac3 stereo audio (low level)
28:11:782 I[ME]: HW\MediaEngine.cpp:79 FF: Estimating duration from bitrate, this may be inaccurate
28:11:809 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 22
28:11:822 I[ME]: HLE\sceAtrac.cpp:521 1=sceAtracGetAtracID(4097)
28:11:822 I[ME]: HLE\sceAtrac.cpp:1707 sceAtracLowLevelInitDecoder(1, 08c47de0)
28:11:822 I[ME]: HLE\sceAtrac.cpp:1716 Channels: 1 outputChannels: 2 bytesperFrame: 98
28:11:822 W[ME]: HLE\sceAtrac.cpp:1720 This is an atrac3 mono audio (low level)
28:11:822 I[ME]: HW\MediaEngine.cpp:79 FF: Estimating duration from bitrate, this may be inaccurate
28:12:793 I[ME]: HLE\sceAtrac.cpp:990 sceAtracReleaseAtracID(1)
28:12:793 I[ME]: HLE\sceAtrac.cpp:521 1=sceAtracGetAtracID(4097)
28:12:793 I[ME]: HLE\sceAtrac.cpp:1707 sceAtracLowLevelInitDecoder(1, 08c47de0)
28:12:793 I[ME]: HLE\sceAtrac.cpp:1716 Channels: 1 outputChannels: 2 bytesperFrame: 98
28:12:793 W[ME]: HLE\sceAtrac.cpp:1720 This is an atrac3 mono audio (low level)
28:12:793 I[ME]: HW\MediaEngine.cpp:79 FF: Estimating duration from bitrate, this may be inaccurate
28:14:229 I[ME]: HLE\sceAtrac.cpp:990 sceAtracReleaseAtracID(1)
special test AdHoc Multiplayer,it is work but need change the Clock Frequency to 222 MHZ (this game ask you to do this)
in settings, change allow PSP model is allow, how about change the Clock Frequency.