04-24-2014, 08:20 AM
How do you even make a cached interpreter? Any part of the game code that doesn't have the same input and output every time would just have to be recalculated anyway. And this is probably 90 percent of the code I would guess. The performance gains would be minimal, and you would have to check evey variable value every time, etc...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)