05-05-2014, 07:20 PM
I wasn't meaning to say that rpcs3 has reached its fate. What I was meaning to say was that the standstill lies in the fact that there's plenty of limiting issues that will impede much further testing: SPURS hasn't been finished, memory manager issues, plenty of unresolved issues from the debugger such as errors in memory writes, errors with opcodes, errors in implementing some instructions; unstable, crappy interpreter, no dynamic recompilation of the games, no stable I/O. LibGCM commands seem to be limited, OpenGL isn't quite optimized enough yet, and there's also going to be decryption issues with some games.
In short, RPCS3 needs a great deal of work to further expand its ability to emulate and play more games accurately. Some things, as far as I can tell, should be rewritten in some areas (interpreter and memory manager, for one).
In short, RPCS3 needs a great deal of work to further expand its ability to emulate and play more games accurately. Some things, as far as I can tell, should be rewritten in some areas (interpreter and memory manager, for one).