(05-07-2014, 01:21 PM)onelight Wrote:I didn't thought of this use case to connect Jpcsp with PPSSPP and a real PSP. I was considering the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players (using a real PC keyboard is much faster).(05-06-2014, 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014, 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ).
how about the support for ProOnline, could it work now, how to enable it?
to change “metaServer” I add this line in Settings.properties
Code:network.ProOnline.metaServer=192.168.220.8
and then ProOnline has been activated.
thought ProOnline support is experimental, It can work now, and support more game than PPSSPP.
The whole network support in Jpcsp needs a more user friendly interface: port shift configuration, multiple broadcast addresses, ProOnline... all these features are existing but only accessible through settings or command line options, which is not very user friendly.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log