05-08-2014, 02:43 PM
(05-07-2014, 01:56 PM)gid15 Wrote:(05-07-2014, 01:21 PM)onelight Wrote:I didn't thought of this use case to connect Jpcsp with PPSSPP and a real PSP. I was considering the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players (using a real PC keyboard is much faster).(05-06-2014, 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014, 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ).
how about the support for ProOnline, could it work now, how to enable it?
to change “metaServer” I add this line in Settings.properties
Code:network.ProOnline.metaServer=192.168.220.8
and then ProOnline has been activated.
thought ProOnline support is experimental, It can work now, and support more game than PPSSPP.
The whole network support in Jpcsp needs a more user friendly interface: port shift configuration, multiple broadcast addresses, ProOnline... all these features are existing but only accessible through settings or command line options, which is not very user friendly.
to make jpcsp more friendly, I add some code by myself
just like this