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Some (possibly) New Ideas for RPCS3
#16
Unknown, I think you are mistaking game size with RAM size factors. Certainly almost every PS3 game is larger than the maximum PS3's RAM, since game size is not 1:1 with RAM, and even many PS1 games were more than 256 MB of size on CD-ROMs.

For example, Final Fantasy XIII-2's image is roughly 14 GB on a single-layer BD; however, upon execution, it will be limited to 256 MB of main RAM.

Much of that is likely data of the game and not just pure code as well; everything of the game binary's code is not all at once loaded to RAM anyways.

And if I understand Ontakeio correctly, they are trying to mean that the whole game can be decoded to some calling functions that can change RPCS3's state and update without having to go through the decoding phase at all, or skip some of it.
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Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 07:49 PM

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