05-18-2014, 12:01 AM
(05-17-2014, 09:53 PM)ssshadow Wrote:(05-17-2014, 07:33 PM)gamenoob Wrote: Are you asking that, people should de-compile game code to something workable and then recompile to x86? That is an enormous task. And it is not generic either,you have to work for every game. Basically porting a huge collection ps3 games.
Isn't this what the SPU recompiler already does? I see a ton of .log files with x86 assembler in them
I think he meant statically (and I doubt RPCS3 is going to suddenly gain a static PPU recompiler), whereas the SPU recompiler is a JIT.